Well shit…

    • WowKamui@mastodon.world
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      7 months ago

      @PerogiBoi @jherazob it would be interesting but require a lot of development to make sure the NPCs either didn’t know about spoiler information which may break the plot or don’t just hallucinate answers, which may mislead the player.

      “How do you get through the haunted forest?” “You need x item to get through the haunted forest” “are you sure?” “Yes thats how heros get through the forest” the item in question doesn’t even exist in the game or has no bearing on the quest.

      • Ferk@kbin.social
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        7 months ago

        Even if they did hallucinate answers, it wouldn’t be the first game that relies on the “unreliable narrator” trope.

        • WowKamui@mastodon.world
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          7 months ago

          @Ferk @jherazob @PerogiBoi good point, unreliable narrator is one thing, but could harm game enjoyment especially if it’s unintended or harmful. It’s one thing to retell the history of a region with a bias or mis-remembering events, or characters lying because it’s their nature to lie “evil character” but it would get annoying if every character could convincingly just make up unhelpful rubbish, or spoil a plot twist in the game.

  • Crotaro@beehaw.org
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    7 months ago

    Reading the entire article, it seems that they still want to tread very carefully with this whole AI ordeal. Valve isn’t just opening the floodgates, as the title would make it seem.

    While yes, a healthy dose of skepticism is good to have, I think if I had to trust someone to navigate AI in gaming in the gamers’ favour, I would pick Valve. Or maybe I’m overestimating Gabe’s involvement in the happenings of the legal department’s section that is currently responsible for AI stuff.

    EDIT: Shame on me, @princessnorah@lemmy.blahaj.zone , I think I had already seen the PMG video about the Steam Marketplace and its lootboxes and the gambling sites. But because I neither play these titles nor participate in the marketplace, I forgot that these serious issues exist. And the documentary concerning actually working at Valve rocked my stance back and forth. On one hand, I love the concept, but there are big problems here as well.

    Once more, a genuine thank you for pointing me at these two video documentaries, even if I had already seen one of them.

      • Kichae@lemmy.ca
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        7 months ago

        Well, you know, holders of virtual monopolies are well known for being benficient paragons of prosocial goodness. At least, whenever their owners are known by their screen names and they produced a beloved product once, a quarter century ago.

        • Crotaro@beehaw.org
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          7 months ago

          That last half-sentence really isn’t in good faith. Just in the past couple years Valve made three “beloved products” that come to my mind immediately. Valve Index (the VR set), SteamDeck (the handheld PC) and the Steam Controller (although that one could be a bit older than “just in the past couple years”).

  • SavvyWolf@pawb.social
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    7 months ago

    Those disclosures will be shared on the Steam store pages for these games, which should help players who want to avoid certain types of AI content.

    I mean, this is better than most places.

    • DdCno1@beehaw.org
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      7 months ago

      I wouldn’t be surprised if, in just a few years time, pre-AI-era content of all kinds, not just games, ends up becoming cherished by people, to the point that entire fandoms and subcultures develop around preserving and promoting it.

      • Solar Bear@slrpnk.net
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        7 months ago

        This is no different than anything else, we naturally appreciate the skill it takes to create something entirely by hand, even if mass production is available.

        • DdCno1@beehaw.org
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          7 months ago

          I feel like this is different. Even something mass produced using machinery used to be always designed by a human in the end.

          • Solar Bear@slrpnk.net
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            7 months ago

            The games will still be designed by humans. Generative AI will only be used as a tool in the workflow for creating certain assets faster, or for creating certain kinds of interactivity on the fly. It’s not good enough to wholesale create large sets of matching assets, and despite what folks may think, it won’t be for a long time, if ever. Not to mention, people just don’t want that. People want art to have intentional meaning, not computer generated slop.

      • Honytawk@lemmy.zip
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        7 months ago

        You mean like how people cherish hand drawn animation over digital? Cause except for some niche projects, the majority don’t.

        • callouscomic@lemm.ee
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          7 months ago

          People shit on the Hobbit trilogy for the CGI compared to the live action of the LOTR trilogy. This stuff does happen.