Subtitle:

“We were honestly expecting something like this to happen…”

Yeah… no shit?!

  • TootSweet@lemmy.world
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    8 months ago

    I wish more projects like this would just think smarter.

    If you implement an engine and include a tool that takes the assets from the official game, it’s a lot harder for the IP owners to argue it infringes, and thus a lot harder to shut down.

    • BarrierWithAshes@kbin.social
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      8 months ago

      That’s not at all what this project is. Did you even look at anything before commenting. Its just a fangame someone made from the ground up.

      • 📛Maven@lemmy.sdf.org
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        8 months ago

        Yes, that’s the point. If, instead of using/recreating assets yourself, you made the game in such a way that it asks you to point it to a game install folder or ROM/ISO to extract those assets itself on install, you can get away with a lot more, because you’re not distributing anything infringing. That’s why OpenRCT or Ship of Harkinian can be hugely popular games operating in the open; because you have to provide a copy of the game they use assets from, they can use only fully legal assets.

        • BarrierWithAshes@kbin.social
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          8 months ago

          Adding in an engine that extracts assets from the the game is pointless here. The dev made everything from scratch, models, programming, gameplay, etc. Only things straight from Bloodborne are a few voice clips and the music. And thats not even the reasoning for the takedown. So an engine to extract as you propose would be completely useless for this project.

  • Despair@lemmy.world
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    8 months ago

    Kind of surprising that the Bloodborne Demake doesn’t seem to be effected, I figured that if they went after Bloodborne Kart that Sony would also try to go after that game too.
    Renames project to Nightmare Creatures Remake