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Cake day: June 30th, 2023

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  • No, the exact % depends on how stable everything else is.

    Like a trivial example, if you have 3 programs, one that sets a pointer to a random address and tries to dereference it, one that does this but only if the last two digits of a timer it checks are “69”, and one that never sets a pointer to an invalid address, based on the programs themselves, the first one will crash almost all the time, the second one will crash about 1% of the time, and the third one won’t crash at all.

    If you had a mechanism to perfectly detect bit flips (honestly, that part has me the most curious about the OP), and you ran each program until you had detected 5 bit flip crashes (let’s say they happen 1 out of each 10k runs), then the first program will have something like a 0.01% chance of any given crash being due to bit flip, about 1% for the 2nd one, and 100% for the 3rd one (assuming no other issues like OS stability causing other crashes).

    Going with those numbers I made up, every 10k “runs”, you’d see 1 crash from bit flips and 9 crashes from other reasons. Or for every crash report they receive, 1 of 10 are bit flips, and 9 of 10 are “other”. Well, more accurately, 1 of 20 for bit flip and 19 of 20 for other, due to the assumption that the detector only detects half of them, because they actually only measured 5%.







  • A decent number of them have already sent cash gifts. Which is already spent paying off the loan for the wedding planner and the artists that made some concept art of the theme which is being presented as actual footage of the venue, despite a few of the visuals being things that cutting edge technology cannot physically produce.

    Oh and after the last meeting where some of this was laid out, the wedding planner just started laughing hysterically, left the room, and isn’t answering or returning calls. The kids who were playing out front know a bit more information but are worried they’d get in trouble if they repeated what she said about the groom.




  • That comment was basically Microsoft’s business plan ever since like windows 8 until they made it no longer true by making windows so bad “what OS should I use” did become a topic, at least with the nerdier segment of the population.

    Though on the other hand, that 90%+ segment of the population still doesn’t gaf other than “why are computers so hard?” style complaints.




  • Breath Edge. I was looking for a new subnautica-like experience, having given up on any expectations from the sequel currently in development when the new owners got rid of the original devs (imo just pirate the original so they don’t get money from owning that, too).

    Maybe I dropped it too soon, but Breath Edge didn’t give that sense of making progress. I was stuck having to go back to the same starting point after every trip. Those trips are longer, but I found progressing and exploring to just be annoying and frustrating rather than fun and rewarding and what you do find underwhelming. I stopped when it looked like it wanted me to set up “path extenders” for kms with effects that frost the helmet to 0 visibility. There’s probably some mechanisms I’m about to unlock that will make those easier but I just don’t want to.

    Maybe I’ll try looking at a walkthrough to see what the next steps are and decide if it’s worthwhile (maybe I’m missing something important that makes the rest of it much less of a pain), but there’s plenty of other games to play so I’m not worried.



  • Yeah the N64 came right at the transition from games being primarily 2d to many groundbreaking 3d games coming out. And they really struggled with the controls and other aspects of the games.

    Like I was obsessed with GoldenEye when it was new. Perfect Dark made it irrelevant before GameCube was even a thing, just on the gameplay side, since the controls were pretty much the same. I have no interest in going back to either game at this point. Partially because of the controls, but even the more recent GoldenEye remake for PC wasn’t very fun IMO, despite the move to the best fps control scheme (mouse and keyboard).

    They had it more figured out during the GameCube era, at least to the point where I can replay Metroid Prime despite the controls (that game is still on my top games ever list).