Why do I play all these games? Because it’s important that they’re played.
Because every game is a story, a world, a moment in time crafted by someone who cared enough to create it.
Because each one teaches me something new—about design, about culture, about myself.
Because in a sea of pixels, there’s magic waiting to be found.
And because, honestly? Sometimes I just want to escape, explore, and lose myself in different worlds.
So yeah. I own thousands of games, and I’ll keep playing them.


You can still play it but increasingly games are becoming very different from what you bought.
I’ve started noticing a disturbing trend. More and more games that are older being sold at steep discounts or “free to play” and simultaneously jampacked with invasive telemetry and/or ads/microtransactions. And since Steam won’t let you play older versions, those games are effectively dead.
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If I want hacky, I’ll go pirate the game. I pay for them so I don’t need a computer science degree to play them.
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That shouldn’t be necessary and is beside the point.
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You misread my comment. I didn’t say they weren’t necessary.
Not talking about online games. Besides, the how or why do not matter, the point is the games are gone.
I pay Steam to deal with the hassles. I am not a software engineer.
Valve has the power to enforce this system-wide.
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And that matters for the purposes of this conversation why?
I explained why in my first comment. It’s why we’re talking in the first place.
I don’t see it. Neither of them have to support old versions.
No they don’t. If people are clueless, they don’t need to utilize this feature. It’s call an “option”.
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They do if the dev makes it available, I’m looking at four different versions of Terraria in the beta menu right now that stretch back four major versions. I’m pretty sure a couple games in my library somewhere have their entire update history in there, though I can’t think of one to name off the top of my head right now, that’s not a feature I use very often. [Edit: Rift Wizard is one that does precisely this, I knew I had at least one in here]
This is not true of all games, but it could be, either directly by game devs without Valve even having to care, or via pressure by Valve by just making older versions available whether the devs want it or not. I think the latter option is probably the better move, but there’s technically nothing stopping the former other than the game devs themselves.
There’s also a valid argument that making downpatching very easy would be a huge boon to piracy. This is a reasonable talking point no matter which side of that fence you sit on. It would also probably benefit modding as well, which I think is a more objective good but some game developers or more likely publishers would probably disagree.
That shouldn’t be their decision.
Literally never seen that before. I think I see if the dev pushing their 4th update that day and now I have to wait a half an hour to play the damn game.
Not my problem. Guess I’d better just pirate the game instead.
Out of the thousands of games I have, not once have I noticed anything like you describe.
Oh well if you haven’t experienced it, it must not exist then 🤷
hmmm that doesn’t ring a bell here either. Which games do this ?
The most recent ones I’ve noticed are Riders Republic and Borderlands 2. Helldivers also introduced a bunch of new microtransactions years after it’s launch.
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…yeah? Of course it is.
I pay Steam to do that.
Not interested.
That’s exactly the problem.
I have to say I never played those. Do these microtransactions lock content that was previously available out of the box?
I mean, if it’s a trend, you’d think I would have noticed it by now.
And I suppose my experience doesn’t count? Or you think I’m making this up?
I don’t know, you haven’t pointed out multiple examples.