When thinking about character features in video games, dexterity is generally about doing something swiftly or dodging stuff.
When thinking about character features in video games, dexterity is generally about doing something swiftly or dodging stuff.
Video games can get pretty finicky when you go off the beaten path, requiring a lot of extra “mechanical skill” to get right.
A certain glitch on a game I play involves carefully timed button presses while keeping the control stick in a specific, narrow range just outside the “deadzone”. You then go fast, and backwards, and have to steer by switching which side you’re holding the control stick on. If at any point you go out of that range (either through the center/deadzone or tilted too far), it instantly stops working. And some other tricks in that game are hard.
So that sounds like a good way to practice some dexterity, I know it’s helped mine.
Other than that there’s stuff like Rubik’s cubes, arts and crafts,
Wavedashing / wavedancing?
Ocarina of Time, “Hyper-Extended Super Slide”. Roll into e.g. an explosion, shield and target on the same frame within a certain frame window. For reasons, you go fast, and can retain the speed by keeping the stick in “ESS position”.
I wonder if the new Street Fighter would be good for that, since it’s put a lot of effort in to teaching new players.