Sorry if this is not the right place to ask, but am I the only one who thinks that Star Citizen’s new server meshing technology is an old hat? I believe it’s the same technology that a few highly scalable Minecraft servers have been using for years. WorldQL introduced this back in 2021, but I think the idea was around even earlier than that. GrieferGames has also put this into practice.

  • macniel@feddit.de
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    Perhaps yeah, and it sounds like that. But the scale is not really comparable. Or can WorldQL still simulate whatever is going on in unloaded chunks?

    • ninjan@lemmy.mildgrim.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      I don’t think the base game, Minecraft, actually simulates chunks which aren’t loaded. IIRC they’re frozen until loaded into memory again. So no, but not because of WorldQL tech.

    • Fedora@lemmy.haigner.meOP
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      1 year ago

      Fair point. Minecraft itself doesn’t simulate anything in unloaded chunks afaik, so I think the WorldQL PoC can’t change that as a server plugin. They probably could if they develop a Minecraft server from scratch tho.