Ah, it recently announced a $48,000 spaceship bundle, the latest in an ongoing line, which contains every ship in the game and is apparently only accessible to those who’ve already spent $1,000…
Ah, it recently announced a $48,000 spaceship bundle, the latest in an ongoing line, which contains every ship in the game and is apparently only accessible to those who’ve already spent $1,000…
Don’t you lose all that in game shit when they wipe the universe occasionally? Unless you specifically bought it with real world money?
They supposedly have been integrating their new “perfectly scalable dynamic server meshing” technology yet there still seems to be just as many networking issues as ever before during say… LevelCap’s streams.
You do though wipes become less and less frequent - these days it can be over a year unless something goes seriously wrong or there’s a big backend update (the only such thing recently was a complete rewrite of database storage to prepare for the server meshing you’ve mentioned).
To clarify, server meshing isn’t in yet - it’s currently being tested on preview channels. Recent update separated the gameplay server from the database server responsible for keeping all of this stuff in game (as in, if server dies all the changes stay online instead of getting reset).
IF they can make it work on the scale required for the game like SC it should not only help with stability but also make many of the planned features possible. For now they need to prove that they can actually do it.