- Developers of Cities: Skylines 2 have noticed a growing toxicity in their community, which is affecting engagement and creativity.
- The CEO of Colossal Order expressed concern about the negative impact of toxicity on the team and the community.
- The developers still encourage helpful criticism from the community but ask for it to be constructive and kind.
Archive link: https://archive.ph/mVaIY
At this point, I’m mad they’re about to launch the DLC for every damn feature. Everyone should avoid being toxic, but Paradox/Colossal Order aren’t blameless here. They shipped the game half-finished, and are gonna screw you out of your money. Just go back to the first Skylines.
Don’t be mad, just wait to buy it till they offer a nice package deal (do we have a patient gamers community here?). If enough users do that, they hopefully change their business model.
Overall I also think that paid add-ons are quite okay, if they actually add new stuff and if the base game is a finished product in itself. Ensures that developers continue to take care of the game without subscriptions and leads to games that one can play for a decade (like CK2). But yeah, Paradox overdoes this.
My understanding is that there are performance problems too though. But I haven’t kept up with it too closely.
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Have they considered the likelihood of the increased toxicity being due to their business model and product performance?
No?
I didn’t think so.
I’m with you, that studio brought the Sims sales model into the new era. The only people who actually play all their content are either wealthy losers or pirates. Nothing is more unwelcoming than a small closed off community.
This is the very definition of gas lighting.
Customers: “This is not what I paid for”
Colossal Order: “You’re so toxic”
Players: “your game doesn’t work. It’s riddled with bugs. It has serious performance issues and doesn’t run on most hardware. It lacks modding support as well as basic features that were present in the previous game”
Devs:
If there’s one thing to take from this, it’s that the toxicity just needs to be directed at those actually responsible. Not the devs, but at corporate forcing the game to release early.
I’m surprised they didn’t see this coming. A lot of people had high expectations because of the impact the first game had and if it wasn’t better in every way there was bound to be some negative feedback.
They may have expected typical gamers to be more respectful than they are.
Huge mistake.
The comments in here are really disappointing and a reflection of where this community has gone in general.
Excusing toxic gamer communities, accusing the developer of things for pointing it out? All because the game not in a good state is toxic in itself and really not what this community should be.
This place gets worse every week.
The comments in here are really disappointing and a reflection of what this community has become, corporate bootlickers.
Excusing companies scamming customers because gamers dared to point out the scam? All because the companies quarterly profits weren’t up enough, is a really toxic state and not what this community should be.
There was no scam. They were upfront about the issues before release.
Stating facts is not bootlicking. It’s just being a mature, fair adult about things.
Can you link any prerelease announcements that include the bugs and performance issues?
Sorry, I’m having trouble understanding what kind of commentary you were expecting.
Leading up to release as soon as the first reviews pointed out bad performance (see thread), many on Lemmy were bashing CO/Paradox for putting out a beta-stage product as if it was fully released, and Lemmings and people at large were never real fans of being unpaid QA testers for game companies.
Mind you, I love this game, and there’s a lot in there that I can tell CO devs put their heart and soul in. But I see a comment or a post every now and then saying “Lemmy is becoming so toxic, like Reddit” [1] [2] [3] [4] and I’m trying to figure out what exactly has changed, if you can help me out here.
None of that excuses being toxic around the game though.
At most, it excuses just refunding it. And then never interacting with it or the community around it ever again.
I absolutely agree. There’s a line between constructive criticism/feedback and toxicity, some cases are obvious but others I don’t know where exactly to draw it. Those that aren’t interested in the game after being let down may be best advised to refund and move on with their life.
Unfortunately, I don’t know where to strike a good balance to avoid both an "echo chamber where any dissent is extinguished’, and a ‘cesspool of toxic jerks talking ironically’.
Those that aren’t interested in the game after being let down may be best advised to refund and move on with their life.
It’s okay to hold a company responsible for the sale of a poor product. You don’t have to give them a free pass and just go away.
You can let them know what they did wrong, and if they’re smart, they won’t do the same wrong thing again, the next time they sell their next product.
And any human being on the planet, when they are not listened to, will become upset and rude. The point is for any company to strive for the win-win, and listen to their customers, and not just try to sell them the next bad product and repeat the same bad cycle.
For some reason people seem to experience the most rage, vocalization frustration, etc. when it comes to having their entertainment fucked with (whether pricing, content itself, etc). Companies can cause global recession or market crashes, be responsible for child labor resulting in death and dismemberment, or engage in flat out fraud, but those companies will never bring out the toxicity, death threats, entitlement, and communal anger like a video game or film/tv company that impacts the entertainment of the masses. When people used to think of the most evil company in America back in the early 2010’s, EA was more hated than Bank of America, Wells Fargo, or AIG. That never made sense to me.
For some reason people seem to experience the most rage, vocalization frustration, etc. when it comes to having their entertainment fucked with (whether pricing, content itself, etc).
You should never fuck around with the plebs and their ‘bread and circuses’, especially if your government is not doing well.
Companies can cause global recession or market crashes … or engage in flat out fraud, but those companies will never bring out the toxicity, death threats, entitlement, and communal anger
People are pissed off at inflation, the general cost of everything (including AAA games), laws and punishments not being applied evenly/fairly, etc., these days.
I think the latter part of your comment is a bit hyperbolic (especially part of your comment that I edited out when quoting it in my response).
The defunct Consumerist used to run a poll. https://www.forbes.com/sites/insertcoin/2013/04/09/ea-voted-worst-company-in-america-again/?sh=2dc357397aeb . It was always strange how EA beat out the companies that I think do more harm to society for several years. For some reason it’s entertainment companies that draw a lot of vocal ire from consumers, despite financial institutions, pharma, telecoms, oil, factory farms, etc. doing more explicit and literal harm.
Toxic devs get a toxic community. Why should I express sympathy for them experiencing consequences?
How were the devs behaving toxic? I mean, should be easy enough to provide quotes, right?
Remember when they launched the game in a shit state and charged full price for it, then failed to communicate? Actions speak louder than words, and those are some pretty toxic actions.
That’s not toxic, though. I get that those actions are annoying and really poor, but they’re not… toxic. As in, they aren’t done with the intention of poisoning the relationship, in fact quite the opposite, they’re meant to exploit it to take money out of it. Hence “exploitative” might be a much better term to use.
But importantly, being exploited is no reason to be toxic to workers who don’t make the decisions in return. Especially not in a situation where there are ample ways to go about just undoing the damage done to you, namely refunding the game then putting the company on ignore on whatever stores you frequent.
I repeat, for the last time, I’ve never advocated for toxicity or harassment to workers. Only to the companies they represent. Please, if you’re going to argue with me, argue based on what I say, not what you decide I mean.
Toxic devs get a toxic community. Why should I express sympathy for them experiencing consequences?
Are these not your words? I get that you aren’t advocating toxicity to workers, but you are defending it.
Devs clearly refers to the company that develops the game. Try again.
The fact that you’re harping on this point is because you know I don’t agree with personal harassment. You are aware that I don’t agree with people being abusive about specific people who work for the company. You’re making bad faith arguments to try to prove “You were saying this”, which I was not, and if I was, is clearly not what I intended. Move on.
Simulation speed grinds to a halt as soon as you slapdown a few high density buildings. You basically have to but endless low density sprawl or your city will grind to a halt. I think the Media team of colossal order deserve the toxicity they are receiving.
Whatever complaint you got about the game, saying that anyone « deserves toxicity » is not the clever take you think it is.
I scammed hundreds of thousands of people how dare they post mean comments on my works social media.
If you were scammed, go to court. If you need to grasp on any excuse to leash out a shitty online behaviour, fix your life.
If they are hurt by comments on the internet then they shouldn’t be a social media manager.
If you can’t behave in a respectful manner, you shouldn’t interact with someone else.
See? I can do this too.
I don’t agree with that at all. There’s plenty of people I don’t respect and I will not treat respectfully yet I shouldn’t be barred from interacting with these people. Especially if they are a public figure with the power to influence change.
The president of the United States repealed row v wade. Should everyone opposed to that refrain from toxicity. I think they are well within their right to kick up a stink, be angry and make their voices heard.
Oh, you don’t agree with me? Really? My heart is broken.
Such a toxic community! I popped over to reddit and saw posts like this
This bug was introduced with the last Patch last year before they went for christmas/new year holidays. They are back since 1 week now and i think and hope they patch it as soon as possible . To be fair its only a Problem early till midgame before you got youre economy half way working, after this point you dont have money Problems at all . I find the ai pathfinding + the cargo System more gamebreaking then the money bug
On steam checking new reviews shows people are unhappy and refunding but there’s hardly any vitriol there either. Moderators are quick but not that quick.
Over on the official forums we see complaints, disappointment and frustration but little in the way of outright hatred.
I’ve yet to run across anything that crosses a line in terms of content I would moderate, however that doesn’t mean moderators didn’t nuke such comments before I could see them.
This looks like the expected reaction to a game being broken on release. The devs are simply shifting blame to the community.
I wonder how much of the negative feedback is The Sims style issues where a lot of content is either going to be patched in later or come in as DLC but in the meantime something just feels like it’s missing.
A slightly separate issue than just bugs but then again didn’t some traffic issues in the original game get fixed that way?
well yeah, they are trying to sell a game that looks straight up unfinished, like it was a masterpiece.
entitled much? did they expect praise?
Shouldn’t expect toxicity.