I’ve been thinking about the PS1 game ‘Driver’ a lot recently. It’s a game I spent a lot of time on during my youth, and whilst I’m sure it doesn’t hold up some 20 years later, it was still a highlight from my ‘gaming youth’.

As much as I know I enjoyed it however, I don’t remember all that much about it. Aside from pulling the perfect reverse hand-break-turn in order to leave the garage/lockup area and begin the game proper. I didn’t need to pull this manoeuvre of course, I could just, you know…drive out, but something felt so incredibly satisfying about it that I couldn’t stop myself.

Which brings me to this point of this thread. What’s something you do in a game for no reason other than it feels damn good?

  • GreneArwe@reddthat.com
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    I love to boot up Red Dead Redemption 2 and go on little hunting / fishing trips as Arthur. I play it as close to real life as I can, meaning I don’t just sprint across the map on horseback and get to my destination in five minutes or less. I have Arthur eat breakfast, ride the trails for a few in game hours, eat lunch, ride until dark, set up camp, eat dinner, brush / feed the horse, sleep, repeat. If I go through a town on my way, I’ll usually stop for a day to experience some entertainment or do a bit of gambling. It can take multiple in game days to reach a hunting / fishing spot. I’ll set up a camp once there, do some hunting / fishing for a few days, and then ride back home. It’s just super relaxing for me and helps me appreciate the little details in the game even more.

  • kd637_mi@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Shooting out of a cannon with the wings hat and flying around in Mario 64 was such a pure fun experience for my kid brain. The switch in music and just soaring around a 3d level was really something special at the time.

  • TheOakTree@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    By the time I started playing Forza Horizon 5, I had already completed a vast majority of the content in FH4. Once I started FH5 I found myself doing a lot less missions/races and instead just hopping in a pretty sounding or nicely handling or gorgeous looking car and seeing if I can drift some corner or launch myself off a ramp and land on a piece of road.

    It just feels good.

  • reverendsteveii@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    I used to like to get gently stoned, fire up GTA 5, put on FlyLo FM in the car and just drive around. My brother and I would sit for hours, and it was basically like we were in a real car. I didn’t drive super fast, took most reasonable precautions against wrecking and killing people. It was just…nice. A sort of cut-rate flow state where the thing I’m doing is something that I have to pay attention to, but not something I’m occupied by to the point of not being able to bs with somebody.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    1 year ago

    Man, I have a buncha people giving me shit on my thread for BG3 asking if one of the encounters can be cheesed because the way it would be cheesed is hilarious. It’s a clone fight and I was curious if you could make the clone spawn naked and make the fight a non-issue. Now some people are upset and tell me I should just “play the game.” Is that not what I am doing? I was gonna do it anyway, I just wanted to know if I should save before hand if it fucked me over completely.

    I like breaking games. It’s fun. I’ll play them the way they were “intended” once or twice; but after that I’m doing everything but that. Just to see what I can actually get away with. I thought that was the point of an interactive experience. Why the hell would I want to just do the canned ‘canon’ shit? I want to do all the things you can’t do in reality because they would hurt yourself or others. I want to test the limits of the game designer’s imagination. If I can think of it and they missed it or if they actually put that little detail in.

  • Skua@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    Noita: building wands with horrendous recoil. I know it’s going to get me killed when I launch myself in to something dangerous, but it’s just funny to be able to fly by the power of destroying everything in a given direction

  • interolivary@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Cyberpunk 2077 is purely an escapist game for me. The game itself sort of sucks, the side missions are mostly “go and kill this dude” or “go and steal this thing”, nothing you do has an effect on anything and it’s generally pretty uninspired and blah, but I bought it because I got it for under 20€ so I figured why the hell not.

    It looks damn purdy though, and Night City is intricately built and has lots of small fun details. I love just wandering around the city, stopping at hole-in-the-wall noodle places (even though they might just be “window dressing”, and even if they’re not the restaurants in the game are totally pointless), or browsing the stuff at some market, etc. etc. etc. So even though I don’t like it as a game, I like the environment it provides (although honestly the constant in-your-face sexism gets pretty old…)

      • interolivary@beehaw.org
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        I have not! I was actually just eyeballing it in Steam the other day thinking about whether I’d want to buy it, so I think I’ll take this as a recommendation

        • petenu@feddit.uk
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          Cloudpunk has really nice atmosphere but is highly linear, almost to the point of belonging to the “walking simulator” genre. Don’t get me wrong, I enjoyed it, but just don’t go in expecting much in terms of gameplay.

          • massive_bereavement@kbin.social
            link
            fedilink
            arrow-up
            0
            ·
            1 year ago

            That’s probably why I recommended it. I spent more time with it going around aimlessly, hamging out in places than actually following the story.

            I just want a Blade Runner sim so badly…

            • interolivary@beehaw.org
              link
              fedilink
              arrow-up
              1
              ·
              edit-2
              1 year ago

              I just want a Blade Runner sim so badly…

              Right‽ I just started playing Cloudpunk and I’ve really liked it so far, and I had this exact thought. Cloudpunk is close and it’s great fun, but I would commit light treason if it meant getting a (good…) 1st person Blade Runner game on the market

              edit: oh and thank you for the tip, it’s exactly what I was looking for

  • Corroded@leminal.space
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    In Minecraft I run in one direction for half an hour and build little forts. I don’t sleep in the bed and when I die I die. There’s a neat sense of satisfaction finding all the little things I’ve left behind.

    I used to do pixel art too so I’ve run into giant glowstone Pikachus in the past

    • massive_bereavement@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      More than ten years ago, I played with coworkers in a Minecraft beta server at a place I used to work.

      Recently I was told that the server still existed and one of my ex-coworkers still maintained and played actively on it being the only one left.

      He built around whatever others did, so I could (theoretically) still find all the cubic dirt houses we made.

  • DebatableRaccoon@lemmy.ca
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    1 year ago

    So long as you don’t care for graphics, Driver still holds up in the feel department. Get a PSX emulator, rip/“acquire” the game and you’re good to go.

    For me, it’s any game moment where the player is given manual control over a function that is usually automated or simply blocked off. For example: any game that gives you control over sheathing/holstering your weapon instead of waiting for your character to do it for you (a boon for RP in RPG games) or in GTA V when the right d-pad(?) button gives control over the gun’s flashlight or a car’s headlights and convertible roof. I’m not sure about earlier games in the series but Test Drive Unlimited even let the player roll down the individual front side windows of the car you were driving.

    Edit: screw ups.

    • reverendsteveii@beehaw.org
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      any game that gives you control over sheathing/holstering your weapon instead of waiting for your character to do it for you

      I recently bought red dead 2 and that feature took some getting used to. Especially because the controls are context sensitive and the button that starts a conversation when your gun is holstered is the same button that points that gun at a stranger if it’s out. I’m used to it now and compulsively holster my gun as soon as the shooting seems to be done, but for a while there was a lot of “Howdy partner. Fine weather we’re having ain’t…no wait wait sorry I didn’t mean…ah shit” and suddenly I’m in a shootout with the law and out $50 for my bounty when I just wanted to buy a bottle of whiskey.

      • DebatableRaccoon@lemmy.ca
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        1 year ago

        I know the exact problem and unfortunately that’s just a staple of contextual buttons. I generally found I had a lot of problems with RDR2 so I can’t say too much inbiased and it’s not to bash R* (this time) but when button layout is handled well, it’s manual controls like I was talking about that make the experience feel that much better.

        On the subject of contextual button commands, Gavin from Achievement Hunter made the joke comparison during a Hitman video (pretty sure it was Hitman). To paraphraae because it’s been so long, “Don’t you just hate it when you walk up to a window in real life and jump out of it instead of opening it because your angle was slightly off?”