Their games have gotten wide as the ocean and shallow as a puddle. The mechanics and quest design are so simplified and shallow. Skyrim and Fallout 4 are more like action games with some light RPG elements. As noted by the comment below, they’re chasing trends. Newer games can’t compare to options you have in New Vegas or even Morrowind.
The studio has changed. Just because Fallout 4 wasn’t a “true RPG” doesn’t mean I didn’t have nigh on 400 hours of novel joy with it, maybe even because it wasn’t just another core Bethesda RPG but because it was something new, a new kind of looting and crafting experience in that same large, dynamic open world that Bethesda could bring through. Morrowind was over 20 years ago. Bethesda isn’t the one making those kinds of games anymore.
Have the games gotten shallower as RPGs? Sure. Fucking pac man is shallow at this point, does that mean everyone should hate on it en masse? If you don’t like the direction Bethesda is going that’s completely understandable, but it just seems absurd that people come out of the woodwork in these threads to just poop on a game that isn’t even out yet. Save that for when it releases and it does or doesn’t meet your expectations, as of now it just sounds like everybody is trying to get as entrenched as possible in their prejudice.
Bethesda games are buggy, what an old meme. It’s more of a meme than a true criticism now because most games have bugs, especially ones as large as Bethesda games, and even on launch I’ve played other Bethesda games and enjoyed myself just fine. It’s good to be cautiously skeptical and not pre order, you should be skeptical, but swinging all the way past that to being hard-line negative is not the right answer either.
And I know you personally are not reflecting all of these views, your comment just comes off as supportive of both genuine and over the top memetic criticisms due to replying in a seemingly justifying manner to someone confused about the buggy game comments. When it comes to those sorts of comments I’m talking generally about what I’ve seen from people on this platform.
I’m not saying Starfield will be an old Bethesda return to form or bug free on release, I’m just saying be cautious, not completely pedal to the metal negative, and accept that Bethesda as it was is dead.
At the risk of sounding like a cynical bastard, I’m gonna address some of your points.
Just let me start off with: If you enjoy the games, great. More power to you.
The lack of depth isn’t just reserved to the RPG mechanics. The story, the dialog, the characters… everything is lacking in depth. All the “Environmental Story Telling” in the world can’t make up for the neglected writing.
And everything that has been added isn’t new by any stretch of the imagination. It’s all borrowed from other current franchises, then half-assed and shoveled in by Bethesda. The loot system being one of the few things that actually works as intended.
Pac-Man is old as balls and I haven’t seen anyone trying to pass it off as something new. Hell, even The Legend of Zelda series still follow the exact same premise of the very first game on the NES. The sequels get bigger, smoother and more beautiful. But it’s still the same game at it’s core, because it actually works.
Next point: All games launch buggy. Yep, and it has become a bit of a meme with Bethesda for a reason. Their newest games still have the same game-breaking bugs in them as Morrowind did. Some have even gotten worse. The modding community are literally fixing the same stuff, every title. Which is amazing, as Beth keeps updating their crappy Engine, but at no point in 21 years did they take the time to iron this shit out.
I do agree that we shouldn’t be shitting on a game before it comes out. But it’s not like people have zero idea what they are in for. From what has been shown, Starfield just looks like Fallout 4 with a fresh coat of paint. And there is a bit of a track-record to back most of the assumptions up.
As i said: If you like the road they have been taking with their games and you enjoy them. Keep enjoying them.
I think there’s just a general sense of disappointment from a lot of old players. And it builds up fast in the echo-chambers of the internet and can come off as aggressive even when it wasn’t the intention. And it works both ways. Dear lord, have I met some angry people defending games, simply because they can’t fathom the idea that they might just like playing a ‘bad game.’
I understand your position as well, I think we just need to have more moderate discussions and less going to extremes.
I didn’t address the writing and dialogue of the games because those are absolutely getting the short end of the stick in terms of what Bethesda is spending their resources on, but I found the systems that they put work into in Fallout 4 worthy enough of that time spent instead, and I think that says more about my preferences of what I like in a game than it really does about if Bethesda games are “better” or not this way.
I tend to prefer moment to moment gameplay and I found Fallout 4’s complex interlocking loop of wanting to build a settlement and modify my equipment, leading to tracking down certain materials and identifying where they may be logically found, to going there on foot, to looting the place systematically and engaging the enemies with the weapons and armor I modified and have personal attachment to, to managing my inventory with an investment and thought that never mattered as much in previous Bethesda titles, etc.
That whole loop and set of mechanics that play into each other added an incredible wealth of what I consider more moment to moment gameplay depth than just enjoying the wider possibilities of dialogue options in past Bethesda titles.
Even at its best good old days Bethesda writing doesn’t really compare to other games much more focused on writing (not going to mention New Vegas here because Obsidian is one of those devs better at writing than Bethesda). Bethesda games are always more than the sum of their parts.
My point about Pac Man is more that you don’t dislike the game’s lack of depth in certain areas just for its own sake, but because you’re comparing it to the studio’s past. When Pac Man Championship Edition and DX released, those
had favorable receptions because they took the arcadey roots of the franchise to their logical conclusion instead of swapping to more accessible gameplay trends as Bethesda did.
Not an invalid criticism, but not the only thing people should be mentioning in some of these comments as if that’s what makes the game “bad”.
And if you really think Starfield is going to be Fallout 4 with just a new coat of paint… That’s just disingenuous. There’s already more than enough changes in new mechanics and systems that didn’t exist in FO4 aside from the entire new universe and premise that’s more than simply a coat of paint.
I do hear what you’re saying though and I appreciate acknowledging some of the parts people skip over thinking about just to hit the low hanging fruit that have been brought up in every thread about a Bethesda game since time immemorial, adding nothing new to the discussion.
Have you seen the state of AAA gaming right now? And Bethesda’s past record? I would be surprised if it didn’t turn out to be shit.
Am I taking crazy pills? Except for 76, an MMO, Bethesdas record has been pretty good for single-player games, no?
I’ve played all of their games since Morrowind on Launch and always had a blast.
Their games have gotten wide as the ocean and shallow as a puddle. The mechanics and quest design are so simplified and shallow. Skyrim and Fallout 4 are more like action games with some light RPG elements. As noted by the comment below, they’re chasing trends. Newer games can’t compare to options you have in New Vegas or even Morrowind.
The studio has changed. Just because Fallout 4 wasn’t a “true RPG” doesn’t mean I didn’t have nigh on 400 hours of novel joy with it, maybe even because it wasn’t just another core Bethesda RPG but because it was something new, a new kind of looting and crafting experience in that same large, dynamic open world that Bethesda could bring through. Morrowind was over 20 years ago. Bethesda isn’t the one making those kinds of games anymore.
Have the games gotten shallower as RPGs? Sure. Fucking pac man is shallow at this point, does that mean everyone should hate on it en masse? If you don’t like the direction Bethesda is going that’s completely understandable, but it just seems absurd that people come out of the woodwork in these threads to just poop on a game that isn’t even out yet. Save that for when it releases and it does or doesn’t meet your expectations, as of now it just sounds like everybody is trying to get as entrenched as possible in their prejudice.
Bethesda games are buggy, what an old meme. It’s more of a meme than a true criticism now because most games have bugs, especially ones as large as Bethesda games, and even on launch I’ve played other Bethesda games and enjoyed myself just fine. It’s good to be cautiously skeptical and not pre order, you should be skeptical, but swinging all the way past that to being hard-line negative is not the right answer either.
And I know you personally are not reflecting all of these views, your comment just comes off as supportive of both genuine and over the top memetic criticisms due to replying in a seemingly justifying manner to someone confused about the buggy game comments. When it comes to those sorts of comments I’m talking generally about what I’ve seen from people on this platform.
I’m not saying Starfield will be an old Bethesda return to form or bug free on release, I’m just saying be cautious, not completely pedal to the metal negative, and accept that Bethesda as it was is dead.
At the risk of sounding like a cynical bastard, I’m gonna address some of your points.
Just let me start off with: If you enjoy the games, great. More power to you.
The lack of depth isn’t just reserved to the RPG mechanics. The story, the dialog, the characters… everything is lacking in depth. All the “Environmental Story Telling” in the world can’t make up for the neglected writing.
And everything that has been added isn’t new by any stretch of the imagination. It’s all borrowed from other current franchises, then half-assed and shoveled in by Bethesda. The loot system being one of the few things that actually works as intended.
Pac-Man is old as balls and I haven’t seen anyone trying to pass it off as something new. Hell, even The Legend of Zelda series still follow the exact same premise of the very first game on the NES. The sequels get bigger, smoother and more beautiful. But it’s still the same game at it’s core, because it actually works.
Next point: All games launch buggy. Yep, and it has become a bit of a meme with Bethesda for a reason. Their newest games still have the same game-breaking bugs in them as Morrowind did. Some have even gotten worse. The modding community are literally fixing the same stuff, every title. Which is amazing, as Beth keeps updating their crappy Engine, but at no point in 21 years did they take the time to iron this shit out.
I do agree that we shouldn’t be shitting on a game before it comes out. But it’s not like people have zero idea what they are in for. From what has been shown, Starfield just looks like Fallout 4 with a fresh coat of paint. And there is a bit of a track-record to back most of the assumptions up.
As i said: If you like the road they have been taking with their games and you enjoy them. Keep enjoying them.
I think there’s just a general sense of disappointment from a lot of old players. And it builds up fast in the echo-chambers of the internet and can come off as aggressive even when it wasn’t the intention. And it works both ways. Dear lord, have I met some angry people defending games, simply because they can’t fathom the idea that they might just like playing a ‘bad game.’
It’s the circle of public gaming forums.
I understand your position as well, I think we just need to have more moderate discussions and less going to extremes.
I didn’t address the writing and dialogue of the games because those are absolutely getting the short end of the stick in terms of what Bethesda is spending their resources on, but I found the systems that they put work into in Fallout 4 worthy enough of that time spent instead, and I think that says more about my preferences of what I like in a game than it really does about if Bethesda games are “better” or not this way.
I tend to prefer moment to moment gameplay and I found Fallout 4’s complex interlocking loop of wanting to build a settlement and modify my equipment, leading to tracking down certain materials and identifying where they may be logically found, to going there on foot, to looting the place systematically and engaging the enemies with the weapons and armor I modified and have personal attachment to, to managing my inventory with an investment and thought that never mattered as much in previous Bethesda titles, etc.
That whole loop and set of mechanics that play into each other added an incredible wealth of what I consider more moment to moment gameplay depth than just enjoying the wider possibilities of dialogue options in past Bethesda titles.
Even at its best good old days Bethesda writing doesn’t really compare to other games much more focused on writing (not going to mention New Vegas here because Obsidian is one of those devs better at writing than Bethesda). Bethesda games are always more than the sum of their parts.
My point about Pac Man is more that you don’t dislike the game’s lack of depth in certain areas just for its own sake, but because you’re comparing it to the studio’s past. When Pac Man Championship Edition and DX released, those
had favorable receptions because they took the arcadey roots of the franchise to their logical conclusion instead of swapping to more accessible gameplay trends as Bethesda did.
Not an invalid criticism, but not the only thing people should be mentioning in some of these comments as if that’s what makes the game “bad”.
And if you really think Starfield is going to be Fallout 4 with just a new coat of paint… That’s just disingenuous. There’s already more than enough changes in new mechanics and systems that didn’t exist in FO4 aside from the entire new universe and premise that’s more than simply a coat of paint.
I do hear what you’re saying though and I appreciate acknowledging some of the parts people skip over thinking about just to hit the low hanging fruit that have been brought up in every thread about a Bethesda game since time immemorial, adding nothing new to the discussion.