I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I pick it up. Even former TimeSplitters devs, given the opportunity to make a new TimeSplitters, made another Fortnite instead. Likely this new Perfect Dark was built to turn it into a live service that keeps players playing it forever rather than just making a fun deathmatch to play with your friends a handful of times, which would be missing the point. And all this is to say nothing about how those devs must be feeling when even a great game that sells well won’t save you from Microsoft laying you off.

  • TachyonTele@lemm.ee
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    6 months ago

    That’s exactly what GoldenEye and Perfect Dark had in spades. The mission structure was a huge part of it too, along with the multiplayer obviously.

    Is Ground Branch any good?

    Honestly, most non AAA games are far better.

    • bigmclargehuge@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      6 months ago

      I personally really like it. It’s rough around the edges, but IMO it does a good job of bringing back the feel of those old R6 games. Enemy AI is really good and you can customize their skill in a pretty granular manor (cones of vision, reaction times, full auto burst lengths, and much more, rather than just Easy, Medium and Hard). There’s a handful of nice levels each with a few types of missions, really nice weapon and gear customization, very snappy and authentic gunplay.

      My biggest gripe is a lack of friendly AI. However, I believe this is planned, so it’s just a matter of time. It’s still a lot of fun lone wolf or co-op