Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company wrote in a blog post announcing the change.
I started playing with Godot, but I was thinking that if I want to get serious, I really ought to learn Unity … guess maybe not ¯\_(ツ)_/¯
Now instead, I hope this pushes more indie devs to use and improve Godot, help make it production ready :)