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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • I’ve been toying with a “Pay Per View” model for a bit. But it’s sort of modified.

    Basically you can “pay what you want” on a per view basis. You as a user get to decide how valuable your view is and pay a creator that much each time you watch a video. Maybe this gets linked to watch time somehow to avoid people just spamming short content. YouTube presumably gets a cut to keep the lights on.

    Creators making actually good content will hopefully attract viewers willing and able to pay, and viewers that have the means and really like a creator can up the amount they are paying. This could be on a per channel basis, or just a blanket setting of I pay someone ¢10 a view or something.

    Idk, seems like a bit of a silly idea now I type it out


  • I think I know two Destiny 2 streamers that have mentioned it. That’s about it because that is the only online “competitive” game I play. To be clear, I daily drive it for all the other protections it provides. Mullvad just struggled with speeds when I gamed, so I couldn’t just leave it on. Proton didn’t have a noticeable impact so I could just leave it running.


  • There’s some games that use peer to peer connection that can expose your IP if the person on the other end cares to do the digging. In some competitive games people that are trying and caring way too hard will use this to say DDoS people in order to win games. While I’m probably not good enough, or well known enough for people to be doing this, you’ll hear streamers mention it happening to them every now and then.


  • I daily drive Proton mostly because of speed for gaming, but I keep a mullvad account handy for special occasions. I have zero interest in the full Proton stack, I don’t want to centralize my data like that. Especially once they joined the AI train, I’m glad I kept my VPN and email separate.

    I host my own private git server and use Unix Pass for my password vault, FastMail for email, Syncthing and SMB for file sharing, don’t really use crypto so I couldn’t care less that they added a wallet. The VPN interface on mobile and Windows/Mac is fine. I’d love to see the Linux options improve, but I just use OpenVPN profiles and it works well enough.



  • While this seems like a decent starting point I’ve got a few issues with this list. As others have mentioned there is little in the way of justification for these suggestions, and while I happen to agree with plenty of them, I’d personally like to see more reasoning, if not to appease people that already have opinions then to help newer users understand their options.

    On the topic of newer users I think an aggregate list like this should include a basic rundown on what adoption/migration/onboarding looks like for these services. Demystifying that process can lift a lot of the perceived weight non-“power users” might feel when faced with the leap from corporate platforms.

    Overall I think this is a good resource, and at least gives people some starting points, but it’s not without its flaws.











  • I’ve found using software meant for gaming often works better for this application. My personal choice is moonlight. I run it behind Tailscale so my connections never leave my devices. Even over cellular it’s snappy enough for non gaming tasks, and if I need to check on my dailies in a game or something similar, it handles that much better than any Remote Desktop product. I messed around with rust desk and could never get it quite working and didn’t feel comfortable using the public servers at the time. So I swapped to moonlight and it serves me well.

    Games on Whales is a containerized version of moonlight that I struggled to get working as well, but I thinks that’s because I’m a docker beginner.


  • Yeah. I’m so captured by the setting and enough of the characters that I’m seeing the light and dark saga through to the end, but I largely agree with the sentiment towards the game at the moment. I’ll let the studios next release come out and really gauge my interest carefully. Bungie has set my personal style for gamefeel and almost every game I enjoy, I enjoy due to its moment to moment similarity to destiny. Robo Quest, Metal Rising: Hellsinger, Bullets Per Minute, to name a few PvE based games.

    That goes all the way back to playing halo on 2 original Xbox’s wired together in the attic of my friends barn at 3am, and even back to Marathon as a younger kid. On top of that, compared to pretty much every other major FPS title, the studio stands behind a lot of causes I align with. The representation in the game, and seeing myself and people like me present in destiny’s vision of the future un-ironically gives me a warm feeling.

    I was just talking with some friends that an extraction shooter with world events the complexity of destiny raids would actually be super cool. A fireteam activates a raid (like sea of thieves forts) and begins diving into it, but then other teams can follow them in as the original groups clears encounters and puzzles. Maybe the teams following them in have some smaller scale mechanics to do, then there’s a heavy fight back out with whatever loot. Could make for the gameplay loop gambit could have been. I think the studio has potential to do the PvEvP really well, but we shall see.