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Cake day: June 13th, 2023

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  • I mean, if we’re talking DnD 5e, rogues are one of the weaker classes.

    In part, its cause they’re only okay at combat. Pretty good damage (but not amazing), only moderate control options, and little defense, while relying on modes of attack that require work to function (sneak attack, stealth)

    And, they do work as a skill monkey, but Bards are just kinda… better, at almost everything, on that front. Magic is just generally overtuned in its effectiveness, so really, a Wizard can be a better skill monkey, if they prep utility spells that day.


  • Big disagree, though still upvoted you cause that is a hell of a hot take.

    Sneaky stabbers are cool, and I like skill monkies. Not just ‘the theivery havers’, but also the bag of tricks, the preppers. Batman is basically a rogue.

    And, sure, it can be interesting to have the party be bad at Stealth on purpose. To have to bumble their way through everything. I don’t think Rogues are strictly necessary. But I like that they’re an option.


  • Its cause you really only need one person good at a skill in the party. Once you have one person with high thievery (or, any other skill, really), each addition of another character with that skill is worth less and less.

    While, combat focused classes are kind of the opposite. Hard to have too many combat classes in most dnd-likes, and the more classes you have narrowly focused on combat, the better the party is at that task.






  • BedbugCutlefish@lemmy.worldtomemes@lemmy.worldInt check
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    1 year ago

    I think controller is only ‘necessary’ for souls games due to them not supporting keyboard and mouse well. I’d prefer to use keyboard for it, but all of the inputs and menu-ing is fucked up.

    Tbh, its a testament to how good the games are, that they are enjoyable despite a huge lack of QoL across the board



  • Short answer: read Jack Vance’s ‘tales of a dying earth’. It’s the reason dnd magic is called ‘vancian’.

    Longer answer: in that series, magic works by just remembering words, and then saying them. But these magic words are powerful things, weighty in the mind, hard to carry. And, when said, they tear themselves out of your mind, causing you to forget them.

    So, not ‘spell slots’ per se, but the idea is you’re prepping spells almost as a ‘potion’, something you carry in your mind, and consume to cast out a spell.




  • It really depends.

    I’m thinking about 3.5 in particular, where an optimized wizard will be able to do the job of the rest of the party (assuming they’re built to be fine, but not power-gaming), better than them.

    There’s no real in-world way to balance that. Either the DM Fiats the power-gamer weaker, the DM tells the power gamer “no”, or the rest of the party power games to. Its just too unbalanced.

    If we’re talking 5e, that’s all out the window then. If 3.5’s power runs from 0-10, the strongest 5e build is like a 6, and the weakest is like a 3. Its still extra work for the DM to balance, but can be done all in-world without needing to rely on metagame fiat.

    And, of course, there’s lots of other systems out there, where the above can be more true or less true depending on what kind of game it is, though 3.5’s power ceiling is probably higher than 95% of the systems out there.




  • I mean, I too would be unhappy with the new games’ stories. They’re not very good stories overall.

    But, they’re better than the vast majority of video game plots, because that’s a low bar.

    Still, Jaffe seems to imply the old stories in GoW were any better, when they were pure drivel. I might still be very underwhelmed by the story in the two new God of War’s, but I at least like that they’re trying (even if I think the direction of relying heavily on animation and visual flair is the wrong one, as far as telling good stories goes).