• 0 Posts
  • 133 Comments
Joined 2 years ago
cake
Cake day: June 25th, 2023

help-circle

  • Sounds like you might be into top-down roguelites. Enter the Gungeon, Binding of Isaac, and Nuclear Throne come to mind.

    As for games that I would recommend because I just like them, I would recommend checking out Noita, which is a physics simulation/falling sands roguelite. It’s pretty hit-or-miss, but if you like tinkering, you might like it. I’m also pretty partial towards Crypt of the Necrodancer, which is a rhythm/full roguelike genre mash. The full roguelike nature of the game makes it harder to get into initially but once you get the hang of it, it’s pretty fun








  • Yes, I do, but only because the other theories make even less sense. The 3 main interpretations of the observations made by quantum mechanics are the Copenhagen interpretation, the pilot wave theory, and the many worlds hypothesis. They’re made to explain the weirdness of wave-particle duality

    The Copenhagen interpretation is the most accepted interpretation, and it (essentially) states that particles are just waves until they are observed, which collapses the wave back into a particle. In other words, the wave is a physical, real thing.

    The pilot wave theory says that the particle stays a particle, and the wave that we observe is just a wave of probability that “pushes” the particle along, like a surfer being pushed by a tidal wave.

    The many worlds hypothesis agrees with the pilot wave theory in saying that the wave isn’t a physical thing, but says that the wave of probability exists because the particle is being split across multiple timelines, and we can only observe 1 timeline, thus making the particle inherently probabilistic.

    Out of the 3, the many worlds hypothesis makes the most sense to me. But I don’t believe in it in the way that people think about it colloquially. The particle splitting is an extremely small event, so there’s probably like a billion timelines that are just exactly like the current one


  • Translation appears accurate, but misses the cultural element. In my admittedly limited experience, this is pretty par for the course for Chinese humor. Compared to Western humor, Chinese humor is more brash and abrasive, and almost boastful when viewed from an outside perspective. I can definitely envision someone receiving that sort of response as a joke (“What, you didn’t receive game of the year? Why did you even go?”). And it would certainly agree with my impression that he makes a lot of crude jokes on his social media that don’t translate well into English (see: the IGN article on how the developers are sexist). It can really be quite difficult for inexperienced people to determine what statements are humorous and what statements are earnest, since the difference is often really subtle, even when read in the original language.

    I’m not necessarily defending him, since these sorts of jokes do have a nugget of honesty to them, but my read is that he plays them up for humor.




  • That’s fine. 4 hours isn’t enough to really get into the meat of the game yet. If you feel like you’re kinda stumbling around a bit without quite knowing what the goal of the game is, that’s normal. The game is specifically designed to not give you any objectives, and a big part of making the game enjoyable is to not try to judge the game by regular game design conventions. There are no win conditions, no lose conditions, no objectives, and the game becomes much more enjoyable if you just play the game in the way that you think makes the most sense. You’ll just need to have a bit of faith that there is actually an end, you just never get told how to get to the end.

    If you’re struggling with not crashing, then that’s a different issue altogether, and honestly my advice is to just use autopilot. Make sure to disable autopilot if you start to see that autopilot is going to crash you into the sun.




  • Contramuffin
    AP Biology
    Mrs. Setters
    1 December 2024
    
              How cells respond to different doses of drugs 
    
    Purpose: The purpose of this experiment is to see whether cells respond differently when exposed to different doses of the same drug. 
    
    Hypothesis: The drugs will work the best at the highest dosage, but it won't work at the lowest dosage. 
    
    Alternate hypothesis: All of the dosages work equally well. 
    
    Materials:
    * Cells
    * 48-well plate
    * Cell media 
    * Recording device 
    * Micropipettes
    * Micropipette tips (a lot) 
    * Serological pipers (a lot) 
    * Serological piper pump
    * Cell culture hood
    * Drug (5 mg) 
    * DMSO (5 mL) 
    * PBS (5 ml) 
    * Stimulus (500 uL) 
    * PCR strip (2)
    
    Procedure:
    1. Using the cell culture hood, put cells and cell media into a 48-well plate
    2. Put the plate into a recording device and start recording
    3. Dilute drugs to the correct concentrations with DMSO
    4. Put the drugs and the stimulant and the PBS into PCR strips for easier usage later
    5. Stop the recording and put drugs into the plate 
    6. Wait 30 minutes
    7. Put stimulant or PBS into the plate 
    8. Resume recording
    9. After several days, stop the recording
    
    Results: The cells died :'(
    
    Conclusions: Science is hard
    



  • OK, so this is an interesting question. To start, I’m a circadian researcher, specifically focusing on how bacteria can influence our circadian clocks.

    It is indeed correct that most animals utilize the sky (specifically, the ambient brightness) to determine the time. But the circadian clock is incredibly entrenched. It evolved ages ago, and so by extension, virtually every single animal inherited the same circadian clock (with some modifications). Animals as distinct as fruit flies, fish, and humans have similar circadian clocks. And the circadian clock is unbelievably important, more than people give it credit for. Night and day are incredibly different environments, and every single animal needs to be able to predict and accommodate for the cold that comes at night and the UV radiation that comes during the day. And there’s a plethora of other, subtle changes to the environment that we don’t fully understand yet. For instance (and probably a bit unsurprising in hindsight), the population of bacteria in the air changes at day versus at night. Soil bacteria, for some reason, act differently at day versus at night. Presumably plants (which are definitely circadian) are influencing the soil bacteria in some way through their roots, but it’s not entirely clear.

    An interesting consequence of the importance of the circadian clock is that animals have evolved multiple, redundant ways of telling time. If you lock a person in a dark box for weeks to months (scientists have performed this experiment in the past), the circadian clock running within the person is still able to somewhat-accurately tell the time, and we can use experiments like this to tease apart how the circadian clock utilize different cues to figure out the right time. One of the more interesting cues (and the one that I research) is how our bodies use surrounding bacteria to tell the time. And it’s known that eating food affects the circadian clock. Food availability, of course, is pretty circadian, especially if you eat food that is circadian. If a mouse comes out at night, then there’s no point hunting for mice in the day. I’m not too knowledgeable about deep sea animals (I’m really more focused on mammals), but a quick literature search suggests that deep sea animals do have circadian clocks, inherited from the same ancient ancestors that we got ours from. The conclusions appear to be similar to what I’ve said above - namely, that even if there’s no sky, having a functional circadian clock is necessary simply because other things, such as food, are themselves circadian.

    So my answer is, presumably, that deep sea animals can already accurately tell the time, presumably by keeping track of when they last ate