Yes, was going to bring up Fate! I really like systems that split damage into ‘heroic near misses or light damageless scrapes’ and ‘actual wounds’, without getting too bogged down in random tables and lookup charts.
Yes, was going to bring up Fate! I really like systems that split damage into ‘heroic near misses or light damageless scrapes’ and ‘actual wounds’, without getting too bogged down in random tables and lookup charts.
If the target is already captured or subdued, nothing can oneshot them. That’s just coup de grace.
“one shot” says to me that it instantly kill or removes as a threat an as-of-yet untouched and un-interacted-with target.