Temporal Shunt already narratively does this I believe, although only for a round.
Temporal Shunt already narratively does this I believe, although only for a round.
I suppose they’re all sent to the end of time, in a point that you’re unlikely to get to naturally.
Having all creatures thrown forward in time to the end of the current month would see a lot more use than the end of time.
I’ve not seen gmaps taking these kinds of routes. I’m UK based if it makes any difference at all, but I’m always grateful for my route seeming to prefer a smooth choice to the absolute fastest.
I am pretty sure I’d love tears of the kingdom, I just don’t have a switch.vi played breath of the wild on a friend’s Wii U years ago while living with him, then tried to replay it with an emulator a while later but encountered a few big bugs.
My hope is to just wait 5 years and play a stable emulation of Tears of the Kingdom, or maybe by then I’ll be able to pick that and the console up quick.
I have a specific opinion about the older mario games; they expected a much more narrow game literacy than new games do, so the people who played them already had a little bit of transferable ability from other games. Nowadays, not just are precise skills less required because the games are designed to be easier, but the player base is starting the games with less skill due to their previous game being totally different.
I really enjoyed Breath of the Wild although I haven’t tried Tears for the Kingdom. It really suited me but it’s lack of direction is how I play every open world game anyway. I actually can’t go back to other AAA open world games without getting irritated by how hand holding and limiting they are of their own medium, but it wasn’t just breath of the wild that made me realise that.
Studded leather, 20 Dex and Int, then something like haste is definitely possible.
Honestly I feel it was way more exciting in concept than execution anyway. Hell, I think it would make a fantastic TTRPG setting, since it’s strongest in premise and has strong ludo-narrative cohesion falling between a narrative game and a wargame.
A well roleplayed Marut is great. As a CR 25 construct, it’s going to be enforcing a universal law, such as attempting to stop a world ending threat.
It’s primary aim is normally to planeshift it’s quarry to court, rather than kill them, and may even prefer not to kill those who come between that goal.
Here’s The Monsters Know What They’re Doing’s blog post on them. It really telegraphs how helpless a targeted creature is to them.
I wanna read more about this draft, but when I Google it, I only get hits for the 2000s movie’s earlier drafts.
Season 1 is also great because it did a great job having the kids be basically doing ET, the teens doing a camp horror and the parents doing a cold war conspiracy thriller.
Every season since of course needs to alter the group compositions, so we rarely get this again, although the elements are still there, they’re now shaken up enough that the show is often more focused on riffing on its own formula then emulating the media that inspired it. And that’s fine, it should probably be a good thing that it’s not in the shadow of it’s inspirations, but man do I miss that specific vibe.
I have a PC I built that was absolutely top of the line 9½ years ago, that still plays most games in high to max settings. It’s a little powerhouse for its age, I often use it for rendering video and it still smokes everybody I know 's devices.
Windows 11 is too powerful for my PC according to Microsoft and I’ve been so pleased about that. If it wasn’t for the fact that I have no issues with my current windows 10 setup, I’d put in some time to jump to Linux. I’m just too lazy to give it the weekend it would take to learn, set up and move my content over properly.
Oh no, I hate this art and design style:(
It’s a shame that knowing average monster hitpoints is generally metagaming and there is no ranger option or similar to show you this.
It would be cool to follow a fireball. If you know the enemy you’re fighting has about 32 hitpoints for example, such as the thug, and a band of them got hit by a fireball for 30 damage, sleep is a perfect spell. But getting this combo off in game always feels a little metagamey in a way that just makes it ineffective.
I’d say the Rage beyond Death feature of the zealot is pretty major to how they’re played. A level 14 barb may have 150 hitpoints or more, plus their resistances, but people play the zealot in high level games for this feature.
The idea of getting to fight to 0 hitpoints, then keep fighting until you die and then still not relenting until the fight ends is rad. Hell I’d say that their level 3 and level 6 features, while cool, were designed after their level 14 feature and designed to let you get as much out of that final feature as possible.
Idk if anyone else follows the rule of thumb of “let the party pull the same trick 3 times before you make it backfire”.
In a story, it would fail on the third try, in a game, it would never fail. I find 4th time doesn’t leave many people dissatisfied but also doesn’t let every encounter be trivialised.
Bust out your fireball empowered cultists responsibly.
Yeah I absolutely adored the concept and would love.to see it picked up. I discovered it after pitching to a friend Tony Hawk’s Borderlands 4 and gradually realising the proof of concept existed.
I occasionally get pulled into the YouTube shorts and hate howuch time I lose to them. Worse was that although I barely use Instagram beyond keeping in contact with friends who only use it, I happened to watch the reels for a little yesterday and they were really entertaining.
A lot of amateur video creators don’t have the experience to keep their work engaging for long periods of time, half the internet feels like SNL sketches that make their best punchline in the first 20 seconds and then milk the same joke for the next 3 minutes. The way short form content cuts through the crap is actually quite nice. It obviously has a whole bunch of its own issues but that’s mostly due to chasing the algorithms favour, not the short form nature of the content.
Yeah I absolutely do not miss snagging my headphone cable on every door or drawer handle in a 1 mine radius. Also I think I used to go through 3-4 sets of headphones a year by wearing out the cable, spending the last few weeks precariously holding the cable 24/7 to enjoy the music.
Wireless does have it’s issues but I’m on my 2nd wireless pair, both bought in the £30 region and it’s probably been 5+ years since I used wired now. Battery hasn’t been an issue really, and although I lost one headphone on my previous wireless set, I can live with it.
I absolutely support the want for a headphone jack so people can choose wired, but I’d still choose wireless.
Feign death every time. Most OP spell in the game.