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Cake day: June 1st, 2023

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  • Man, I so wanted to love this game! Instead I just liked it. The graphics, the world, music, even the story are so well made and interesting to look at and explore. I loved the mining town at the beginning or the town with the ghost house! The only thing holding this game back is the somewhat stale level design between the interesting places you explore. They feel like flat 2d Zelda dungeons with a handful of frustrating design decisions to make them harder and take longer to finish. Still, I will probably get the DLC to show support for the devs and the interesting world they created!

    Edit: Jesus fucking christ! I watched the trailer after commenting and didn’t see they made a Harvest Moon/Stardewvalley style DLC! Day one purchase!









  • Well, welcome to the club, I guess? Hard to understand how a corporation as big as Google (or Alphabet) has such a hard time catching up to other music/podcast services. I am subscribed to Youtube premium, so I try Youtube music every once in a while and it’s just not as good as Spotify! The playlists Spotify generates are lightyears ahead of anything Yt music has. And the main page of YouTube music is just random stuff that has nothing to do with anything even remotely similar to stuff I listened to. Also, so many artist pages still have no additional information about the artist/band.

    Anyway, for podcasts I prefer Pocketcasts. The free version is more than enough for the amount of podcasts I actively listen to.




  • I am totally fine with them only marginally improving combat. Fighting monsters in the first Dragons Dogma is still to this day the best feeling combat in any rpg! What I hope they improve on is the story, the way the story is presented and the way the player can impact the world. The only character from I can remember by name is Mercedes and only because I accidentally let her die in her escort mission and then for her to appear later as if nothing happened.


  • Recycling my comment from the other day. I am close to finishing The Outer Worlds. The game has a somewhat mixed reception when it comes up in discussions online and I think it’s mostly because the developer Obsidian made New Vegas and Outer Worlds apparently is the worse game. So, I never played New Vegas and therefore can’t compare the two. I do enjoy my time with Outer Worlds very much!

    • it’s basically the same formula as Fallout 4 but in a humorous space setting with better gunplay. Or, alternatively Borderlands with a ton more talking and decisions and worse gunplay. In any case a lot of shooting and looting.
    • different builds are possible but not as significant different as in Borderlands. But since it’s not a massively big game it didn’t matter that much to me. After a couple of changes I kinda kept investing mostly in my handgun, my companions and personality skills to pass more skillchecks.
    • what I like: the stories the game tells! Be it the main quest line or quests for factions or your companions. All have a nice sense of humor to them without getting too silly. For example there is a dude in a wurst factory and you get sent there to end whatever he is doing there (hint: it’s more than producing wurst from spacepigs). And there are a number of ways you can approach this: guns blazing, trying to sabotage the factory or sneak in and just kill the guy.
    • also: great soundtrack and overall sound design! The jingle that plays when you level up is just great!
    • also: while not a massive big game there are a lot of different places to go and explore. From abandoned settlements in some sort of desert to a big city where only rich people live and everything in between.
    • meh: so many drinks, lotions and food items that give you different boosts. Problem is that there are so many different items it’s hard to keep track which one does what. I abandoned pretty much all of them and only kept Adreno (restores energy).
    • meh: fast travel can be annoying because most of the time you have to fast travel back to your ship and then from there select another planet/spacestation and then land your ship and then again fast travel to wherever you need to go to. So it’s potentially three (not very long, though) loading screens if you need to go someplace different.
    • decisions do matter in quests but the general direction of the story is set.


  • I am close to finishing The Outer Worlds. The game has a somewhat mixed reception when it comes up in discussions online and I think it’s mostly because the developer Obsidian made New Vegas and Outer Worlds apparently is the worse game. So, I never played New Vegas and therefore can’t compare the two. I do enjoy my time with Outer Worlds very much!

    • it’s basically the same formula as Fallout 4 but in a humorous space setting with better gunplay. Or, alternatively Borderlands with a ton more talking and decisions and worse gunplay. In any case a lot of shooting and looting.
    • different builds are possible but not as significant different as in Borderlands. But since it’s not a massively big game it didn’t matter that much to me. After a couple of changes I kinda kept investing mostly in my handgun, my companions and personality skills to pass more skillchecks.
    • what I like: the stories the game tells! Be it the main quest line or quests for factions or your companions. All have a nice sense of humor to them without getting too silly. For example there is a dude in a wurst factory and you get sent there to end whatever he is doing there (hint: it’s more than producing wurst from spacepigs). And there are a number of ways you can approach this: guns blazing, trying to sabotage the factory or sneak in and just kill the guy.
    • also: great soundtrack and overall sound design! The jingle that plays when you level up is just great!
    • also: while not a massive big game there are a lot of different places to go and explore. From abandoned settlements in some sort of desert to a big city where only rich people live and everything in between.
    • meh: so many drinks, lotions and food items that give you different boosts. Problem is that there are so many different items it’s hard to keep track which one does what. I abandoned pretty much all of them and only kept Adreno (restores energy).
    • meh: fast travel can be annoying because most of the time you have to fast travel back to your ship and then from there select another planet/spacestation and then land your ship and then again fast travel to wherever you need to go to. So it’s potentially three (not very long, though) loading screens if you need to go someplace different.
    • decisions do matter in quests but the general direction of the story is set.

    I say: if you like stuff like Fallout, Borderlands and generally combat heavy action rpgs, this game may be right up your alley. And since it’s kinda old at this point it’s also pretty cheap most of the time.


  • I played Rogue Legacy and Dead Cells combined at least 150h and only a bit of BOI. I know that in RL the shtick is that with every new run another one of your family is the character. And in Dead Cells you just use a new body every run. The stories in those games aren’t very elaborate and the games would just be as good as they are without story.

    Hades is different in that the story parts of the game are an important part of the experience (you go around and get to know a lot of different characters and find different ways to upgrade stuff) and that the main character Zagreus doesn’t really die - he is also a god. When you lose all hp you just get transported back to Hades and almost everyone there has new tings to say and the relationships develop over time.

    I don’t know how to explain it better but the main idea of a roguelite is clearly there the execution is way more elaborate and story heavy than RL, DC or BOI. Slay the Spire is on my imaginary backlog of games in need to play before I die.