755 hours in Total War: Warhammer 2.
755 hours in Total War: Warhammer 2.
“Watch the Irishman Suffer” is practically it’s own genre of Star Trek episode. Chief O’Brien needs a break, he’s just a regular dude who has witnessed his own death too many times.
Yoko Shimomura is my favorite Square Enix composer, hands down.
Practice makes perfect!
I’d say the most important thing is knowing who your NPCs are and what they want. That’s what you should prepare outside of sessions. Once you have that, it’s a lot easier to deal with players throwing curveballs.
A constrained scope helps as well. Give the group a prompt like “make characters who want revenge on the Lich Queen” or “make characters who care about the city of Korvosa.”
Don’t tell my friends, but I actually like GMing more than playing now. It’s fun to have the galaxy-brain “always on” feeling and multitask information. (And it’s always your turn in combat!)
My players spent a good portion of last night’s session in a magic hot tub.
Darksteely Dan, clearly.
Subnautica legitimately made me stop and stare at my screen with mouth agape at the wonder and terror of a glowing undersea behemoth. I’ve never had a game provoke pure awe like it does.