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Cake day: June 25th, 2023

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  • Pretty good movies.

    But I think that also understates how influential they were to superhero popular culture. It bears remembering that prior to the BatTrilogy, for a decade-ish superhero films had been either the squeezed-dry sequels of B-list characters, comedies, aimed largely at kids, and/or barely resembled their source material. While 90s and early 00s Superhero comics were moving through their edgy antihero phases, films struggling to define themselves.

    The Nolan Trilogy brought the idea of Batman as a tortured loner, alienated from his family and allies, into the broader popular culture. Batman allows villains to die, spies on innocents, and eschews sidekicks. There is no Justice League. “You either die a hero, or live long enough to become the villain” is not the sentiment that pervaded superhero screen media in the years prior to the Nolan trilogy.

    Even if you don’t like superhero stuff, they’re worth watching just as an artifact of mid-late 00’s culture, in my opinion.



  • You’re basically asking about “Hard” and “Soft” science fiction.

    For me, at least, I lean a little bit more towards the “Soft” (what you call ‘Fi’) side of things. But I’ve also always found this a little bit of a false dichotomy; a story can go fully fantastic and explain nothing about its spaceflight, but lean heavily on actual psychology or other social sciences to drive its characters; so is it “Hard” or “Soft” sci-fi? Turns out it doesn’t matter; it’s Sci-fi and if it’s a good story, then it’s good.

    I also have to somewhat push back on the idea that Star Wars “doesn’t even try to explain” its tech. A lot of people put a good bit of effort into laying out how the technology worked, up to and including calculating the energy involved in things like Turbolaser bolts (turns out, it’s a metric shitton of energy).


  • I’m pretty sure I’ve seen small (i.e., handheld-sized) commercial UAVs that fly like this. But as others have pointed out, at any realistic size you start to run into a lot of problems:

    • The VTOL rotors will create massive drag when they’re not in use. There’s a reason virtually every aircraft with embedded VTOL jets engineered ways to cover them up during level flight. This cascades into a whole bevy of complexity issues.
    • When you’re not using them, you’re lugging around 3 out of your 4 rotors for no reason.
    • You’re also sacrificing a lot of internal volume for your lift fans. This isn’t so much a problem in small UAVs, again, but it’s not great if you were hoping to use that capacity for fuel or cargo.

    So yeah, like others said as well - now that we have tailsitter drones of moderate size, there’s not really a use for this layout.


  • It’s an interesting thought, but according to the article, it’s not even clear that the fungus is absorbing radiation or befitting from radiation. Actual photosynthesis-via-radiation hasn’t been demonstrated; it might simply be taking advantage of the absence of other species due to high radiation, or the radiation is triggering a stress response.

    Beyond that, I’m not sure this fungus would have a better protection-per-ton rating than, say, water (which is an astoundingly good radiation shield). But, it might point us towards ways of developing plants which are radiation-tolerant, theoretically opening a path to growing food in orbital or lunar-surface environments.




  • People would very, very quickly start to rationalize why the detection couldn’t possibly be right. Look at how many scientifically or historically proven things people already are willing to disregard because it conflicts with their worldview or beliefs!

    So they detect “willful” deception? People would just fall back on the “…well, I didn’t know” / “didn’t think XYZ counted” / “didn’t consider ABC” as their excuses. Or if it can be shown that 0.00-near-infinite-zeros-01% of the population has some quirk which makes them detect wrongly, suddenly there’d be most of the population claiming that.


  • On the one hand, to me, “mobile suits” should feel titanic and weighty, larger than life. So yet another Gundam zipping around like a demented chimpanzee on crack is… I dunno. Fighting space robot aliens is also a choice, since the man-vs-man and political background is a key part of what distinguishes Gundam.

    On the other hand, a Gundam game in 2027, by Bandai-Namco, scored by Mick Gordon? That is such incredible levels of hype and I really, really hope that this is good.


  • I think the life cycle of collaborative projects - small circle to big blowup, drifting from the original spirit or ethos for better or worse - will be accelerated by algorithmically-driven social media. Hell, it’s already happening.

    When I look at older collaborative fiction, it’s much more likely to remain centered around a few core creators and their guidelines or approaches. The more content in a project is owned by them, the more they’re able to influence others to not diverge too far from it.

    When things blow up massively, that can all change in a heartbeat. Whoever is running the project frequently struggle to maintain those guidelines: Either because they don’t want to seem like controlling jerks, or because the flood of new content genuinely overwhelms their ability to moderate.

    The problem is, this accelerated lifecycle can also burn out projects far more rapidly as people become disconnected from what appealed to them in the first place.




  • Have a couple different ones:

    Star Wars:: How many Clones were actually in the Clone Army (and, by extension, how large are the setting’s armies in general)?

    The original wording used in 2003’s Attack of the Clones is (perhaps deliberately) ambiguous, so from that point on fans have forever debated this. On the one hand, there’s arguments that the visible cloning facilities and formations on-screen suggest literal interpretations of “unit” as “soldier”, and armies of a few million at most. On the other hand, fans have also pointed out that a galaxy-spanning conflict being fought by fewer troops than fought in World War 2 is ridiculous, and the casualty figures given would mean the entire clone army had been wiped out many times over - unless “units” can be taken to mean a much larger formation of troops.

    Expanded Universe materials (both pre- and post-Disney) have given figures supporting both sides.

    Eve Online: Was the game better or worse in the era of “Rorquals online”?

    Context is, at that point in the game’s history, much of the game’s economy was driven by very large mining capital ships - Rorquals - systematically stripping in-universe resources at high speed.

    Proponents suggest that the presence of vulnerable ships out in space doing things promoted conflict, and that this induced conflicting player groups to raid each others’ territory, creating game content. Detractors argue that Rorquals inevitably existed under the protective umbrella of existing large player groups, meaning only those groups could effectively harvest resources, creating a positive feedback loop where strong alliances got stronger and everyone else got wiped out.

    (Personally, my answer is ‘both’ - but most of it has to do with other game changes besides Rorquals.)

    Railfanning: Is coal-fired steam locomotives going away a good or bad thing?

    Coal-fired steam is undoubtedly cool. you get the authentic sensations and smoke clouds that oil-firing really doesn’t provide. Many who favor it bemoan old coal-fired locomotives being converted to run on oil, sometimes also arguing the locomotives should be preserved as historically used.

    On the hand, other fans point out that coal firing creates a very real fire hazard; there have been multiple brush- and forest-fires started or thought to be started by coal-fired locomotives. There’s also issues with coal becoming harder to get as use in power generation dwindles, and these fans would prefer to convert to oil rather than not run at all.

    Most people just see a steam locomotive and go “Cool!”



  • I don’t think we’re the last generation of PC builders. But I do agree with /u/kahjtheundedicated 's comment that it is increasingly going to skew towards very high-end builds.

    I think there’s a couple reasons for this. The first, of course, is the strangulation of supply causing sharp, sharp price increases. When the entry point for making a “decent” machine starts to sit around $1200+, it’s obviously going to turn people away (especially when one of the big points of Build Your Own was once ‘it is actually financially better’).

    But the other is that there is far less of a growing market. People in the ‘young-teenager’ to ‘young adult range’ - the point at which they’d once start getting excited over punchy new specs and customizing their computer - are increasingly attached to handheld devices and even the instant gratification of consoles rather than high-spec PC games or the custom built machines to run them.


  • I saw it much later on. Originally dropped out after Eva 01 straightup graphically eats the one Angel; that was too much even for me. Later on I picked it up and finished it.

    In retrospect, it’s not my favorite. I was introduced to Gundam before Evangelion, and that ticked all the right boxes for what I enjoy in a Mecha show (less symbolism and weirdness, more grittiness and politics). But I still admire Evangelion for the qualities it has: Its characterization, its message(s), and for doing its unique thing - to say nothing of the raw value of the animation.

    Rebuild was decent. It went from a mild retread of Evangelion, to once again completely bonkers off the rails, to somehow wrapping around again to picking up similar positive themes Evangelion had.