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Joined 7 months ago
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Cake day: January 16th, 2024

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  • Others have pointed out the concerns around negative reviews of things still subject to change, but the other aspect is just the relations with media.

    I’m sure tons of journalists have been playing. And probably even working on content covering the game, but not publishing it yet. Once valve is ready for coverage they’ll have polished content ready. And valve can control the timing so that coverage happens right when they want the hype like maybe a few days before an open beta.

    By covering it early you encourage other journalists to do the same, rushing out low quality content to get the views before others do. And for valve to not let any journalists see the game early to avoid this.









  • You should look into IPMI console access, that’s usually the real ‘only way out of this’

    SSH has a lot of complexity but it’s still the happy path with a lot of dependencies that can get in your way- is it waiting to do a reverse dns lookup on your IP? Trying to read files like your auth key from a saturated or failing disk? syncing logs?

    With that said i am surprised people are having responsiveness issues under full load, are you sure you weren’t running out of memory and relying heavily on swapping?



  • it sounds like the unlikely outcome of two reasonable policies.

    1. you might not get back the device you send in - say it’s a simple broken screen and they’re willing to cover it. its easier to just send you an already refurbished identical model and then toss your phone into the queue to be fixed later.

    2. unauthorized parts may violate your warranty and whatever you send in isn’t going to get repaired.

    They should still just return it. but if you know it’s not covered you shouldn’t really send it in and it makes sense to cover their ass policy wise even if they do make an effort to just return them.


  • not OP but I’d love something like this for a few reasons.

    Sometimes I’m debugging really complicated things and it gets hard to keep track of the info I’ve captured and what I’ve learned, and sometimes you want to recheck some earlier assumption or you learn something new and want to look through older data captured to see if it aligns with newer understandings

    Or it’s a long standing thing and need to step away and come back and refresh your memory of the current understanding. And especially when others might also be working on the same problem and you want to collaborate better.

    Though I am SRE and thinking of debugging issues in overall systems spanning multiple codebases, hosts, and networks. not just specific bugs in a single codebase like I think OP is doing. So I’m also curious if any tool would actually fit both use cases or if being perfect for one would make it not useful for the other.


  • it’s not a valid comparison really. this is an alternative to an emulator than a ROM.

    If you used this to compile a native version of space invaders that ran incorrectly it would be no worse than if you used an emulator to run space invaders that ran incorrectly. in either case you treat it as a bug in the emulator/recompiler and fix it and re run the process.

    Nobody is suggesting deleting their roms and keeping only the current copy of a recompiled game. I don’t think that would even work… as far as I know you still need the original ROM to load inside of the recompiled executable for the non-code assets.






  • for earbuds it’s useful as many modern phones can share their battery to wirelessly charge another device, so you can top up your earbuds off of your phone while you’re out somewhere and not need to lug around a charger and cable.

    For wirelessly charging phones, I agree the pad style chargers defeat a lot of the point, but I am a fan of the dock-style wireless chargers. I have one at my desk and can just glance at my phone to see notifications, and I have to set my phone somewhere anyways, so this lets me top up my phone without really thinking about it.