If I’ve got intelligent enemies with ranged attacks they’re absolutely going for that thing once it makes its utility known. Though it’s not like they generally do much with their reactions anyway.
If I’ve got intelligent enemies with ranged attacks they’re absolutely going for that thing once it makes its utility known. Though it’s not like they generally do much with their reactions anyway.
Toss them a minor magic item. Prep while they squabble over who should take it for 30-60 minutes.
In 3 months, you’ll forget they have it and they’ll use it to completely bypass a 4 hour combat you planned, leaving you in the exact fake boat you are now but even worse.
But that’s a problem for future you.
It’s not malicious. I just can’t resist the trope of having that epic spider v. praying mantis battle that’s comparably totally inconsequential at standard scale. Makes me giggle.
I mean, if the first clip didn’t sell me on it, this one did
Kobolds play minion based puzzle games, where individual units are super expendable. Pikmin, Lemmings, Overlord, etc.
Gnomes have incredibly realistic flight simulators and spreadsheet management sims life Football Manager and Eve
Dragonborn lack a well defined cultural niche so they get nothing.
So it’s not exactly that, but if you want a rhythm game with some more nuance, Before the Echo is awesome.
You’ve got 3 different screens (mana gathering, spell casting, and enemy attacks) and you need to balance which you’re prioritizing at any time. Mana is needed to cast spells, spells are needed to defeat the enemy, but you need to block their attacks to not lose all your HP. Each one goes different parts of he music, and as a bonus all the music is from Ronald Jenkees.
It’s old, and while funny is also sometimes very cringey, but still a terrific bit of fun.
Call of Cthulhu vibes here. Some rolls you want to fail, because you’re better off not knowing.