The fact that people so often use the past tense instead of the past participle is perhaps evidence that it doesn’t really matter, descriptively?
The fact that people so often use the past tense instead of the past participle is perhaps evidence that it doesn’t really matter, descriptively?
Chinese and Japanese would have so many. My favorite is probably 緑 which means green. I also like the simplified Chinese horse: 马. Special shoutout to 凸 meaning convex, 凹 meaning concave, and 凸凹 meaning bumpy (not sure if this is true in Chinese). There’s thousands to choose from so of course there are a lot of other handsome one-character words, but those are the first few I thought of.
A bunch of other people have mentioned Ghibli movies and since I’m in the middle of a binge through every Ghibli movie I think I’ll recommend one that I hadn’t seen before a few days ago: Only Yesterday or Omoide Poroporo.
It’s Isao Takahata, not Miyazaki, but it’s easily my favorite Ghibli movie and one of my favorite movies of all time. It feels so real and relatable, the whole movie is essentially a really slow-paced series of flashbacks to the main character’s 10-year-old self and every detail is so well-thought-out and interesting.
Very worth watching, although I’ll mention as a disclaimer that all the friends I was watching it with thought it was super pointless and boring.
Love & Pop the Hideaki Anno movie? I don’t think I’ve ever seen anybody else mention it online before
I’m with you on the Gamecube controls, tank controls are awkward but Wii pointing is more awkward. Although the best control scheme I used was a Steam controller on Dolphin (for the Wii version).
I love archaic inconsistent Japanese. 今日 (obviously きょう) used to be pronounced the same way but spelled… けふ. There’s a Wikipedia page on historical kana orthography and the example the use on the page’s main image is やめましょう spelled as ヤメマセウ. The old kana usage sticks around in pronunciation of particle は and へ.
There also used to be verbs ending in ず that turned into じる verbs like 感じる. Here’s a post on Japanese stack exchange where somebody explains verbs that end with ず, づ, ふ, and ぷ.
Honestly I’m glad I don’t have to learn historical inconsistent spellings, but part of me thinks that it’s really cool and wishes it was still around.
I did a search on GSM Arena and if you lower the battery capacity to 5000 then there’s a single result. If you change some of the other spec requirements there’s some other stuff available but nothing that matches what you want one-to-one.
Phantom Hourglass was my first but Spirit Tracks is my favorite. I actually really like the stylus DS controls (and it’s not even that bad using a mouse on an emulator either) but the main thing I like is the music and story. Music and story I would say are both better in Spirit Tracks than any other game in the series. It also is one of the few games in the series that you can really call a legend of Zelda. She’s there the whole time and the main story focuses on her character arc.
Just overall an amazing experience with some really dramatic moments, if I had to summarize what I like about it more than the other games in the series I’d say it’s the most “cinematic & dramatic”
Sorry for rant
There’s a thing in sociology (or social psychology? I don’t really know the difference) called “identity salience” that I think explains gender really well. Basically, people have any number of identities that describe them and they are of varying importance/salience. For example, it can be a big part of somebody’s identity that they are a “father,” but not a big part of their identity that they are a “driver” or “consumer.” Maybe all those words can objectively be applied to this person, but he would likely identify strongly with one over the others. Similarly, right now I’m a “commenter” because I’m leaving a comment. That’s something that objectively describes me, but I don’t consider it to be an important part of my identity at all. Gender is just like any other identity; it’s more or less important to different people.
There’s already a distinction between sex and gender, even colloquially to an increasing extent, and gender is widely understood to exist as a spectrum or multiple spectrums. It’s reasonable to believe that people who don’t consider a traditional gender to be an important part of their identity could consider themselves non-binary.
It’s true that gender stereotypes exist, but there are plenty of positive characteristics that are also associated with gender like “men are confident” or “women are understanding.” If somebody doesn’t identify with any of those characteristics or even stereotypes, then they might just feel like they’re not accurately described by gendered words. Of course, somebody who doesn’t fit the stereotypical idea of a certain gender can still be of that gender; it’s all subjective.
If you’re interested in simple, objective, binary gender, it’s called sex, not gender. And even sex isn’t simple, objective, or binary when you really get detailed.
The first game goes on sale pretty often (it’s about $5 right now on Steam and GOG) so you could also try the first game if you’re interested enough (on PC).
I’ve stopped using the word “roguelite” because most people who play roguelites just call them “roguelikes” and adding “lite” to the end makes it feel like those games are “lite” versions of roguelikes.
When I play Nethack, Dungeon Crawl Stone Soup, Cogmind, Brogue, etc. I call them “classic roguelikes” or “traditional roguelikes” which feels a lot more precise than having a distinction between “like” and “lite” and it also feels a lot less combative to “roguelites”. It feels like the term roguelite exists mostly to just correct people who incorrectly use “roguelike” and be like “unm, actually that’s not a roguelike 🧐 only my game is a roguelike 🤣”
Most people call roguelite games “roguelikes”; it should be on the fewer people who play traditional roguelikes to change what they call their oddly specific genre.
Also, for those who have never played a traditional roguelike, I highly recommend Brogue. It’s free and has much easier controls than most other old roguelikes, and the graphics are also pretty good for ASCII.
I played Pseudoregalia and beat it in a couple hours and thought it was kinda meh. Then the next day I was kinda bored so I played it again start to finish. And then I played it like four more times that week. It very quickly became one of my favorite games of all time; not perfect on a first playthrough but one of the best games ever to replay.
Half-Life, Half-Life Opposing Force, Half-Life Blue Shift