• 0 Posts
  • 182 Comments
Joined 2 years ago
cake
Cake day: June 25th, 2023

help-circle

  • Outer Wilds might not work well if you play sporadically, I think a big part of the joy is piecing together everything you’ve seen and grasping the connections and bigger picture… But who knows.

    Mindustry might work well though, it’s much simpler on the factory mechanics, but ties them into tower defense and RTS, needing to supply towers with ammo, and later supply factories with the right materials to create units. It’s FOSS, available for free from some official sources. And importantly, sectors are mostly isolated, meaning you can take it one mission at a time, bringing a few resources to kickstart things and building a new setup every time.

    Also, hard read on the tycoon games, I love playing OpenTTD with friends, though I lament the lack of something better than cargo distribution to require us to provide supply to the actual demand (as opposed to being paid to shunt passengers/cargo to the most convenient location). That said, I never really did any calculations in that, especially since supply and demand can change rather dynamically.


  • KubeRoot@discuss.tchncs.detolinuxmemes@lemmy.worldI use Arch btw
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    1
    ·
    8 days ago

    It’s not being made “as painful as possible”, it’s just manual. Arch isn’t a distro that’ll preconfigure things for you so everything’s plug’n’play, it’s a distro that’ll give you access to everything and the power to use it however you like, but with that comes the expectation and responsibility to manage those things.

    Installing arch manually is simply a good lesson in how your system is set up, what parts it’s made up of, in part because you’re free to remove and switch out those parts.

    And sure, there’s no magic bullet to make sure a new user understands everything they did, but I think in the end, if you’re not willing to read, learn and troubleshoot, you might just want a different distro.


  • KubeRoot@discuss.tchncs.detomemes@lemmy.worldOh hell yeah
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    8 days ago

    Maybe if a fish was hooked up to a machine running terabytes (edit: actually, petabytes, probably) of stolen data through its brain, punishing it when it fails to produce similar results, until it can produce them… Then I would hate the people who did this to the fish, and the people who support them by using the fish to produce art.


  • I haven’t properly tried satisfactory, I tried the demo back when that first came out, was asked to run around collecting leaves to put into a power generator for half an hour, and bricked my game trying to put it into borderless or something… And then I switched to Linux, the game was epic exclusive despite promises otherwise, and I passed.

    I got the impression it’s got a tedious early game, having a prebuilt map might make replaying less fun, and it sadly seems to have a very point-to-point, purpose-specific-device approach to logistics. I also like the performance of Factorio, it’s really lightweight on the GPU, and well optimized for CPU (though with the entire map and tons of individual entities loaded at all times there’s only so much you can do), which I imagine isn’t as great for the modern 3D game Satisfactory is.

    I don’t want to rant too much about it, but I think the splitter taking in and outputting two belts in Factorio is brilliant. There’s only a few types of logistics, but they are versatile and nuanced. Being able to belt items onto the side of an underground belt lets you filter out belts by side, the mechanics of belt sides and how they interact with inserters let you create compact designs or maximize throughput if you spend time on it. There’s no dedicated buffer machine, no separate splitters and mergers, all the neat things you can build come together out of component parts in an organic way.

    I will also mention that I like to try to plan ahead specifically to avoid starting over, but when rebuilding is necessary (and when laying a rail network) robots are a must-have.

    On the topic of the DLC… If you’re not drawn into the base game, might be best to pass on it, but they did a good job giving each planet some interesting unique challenges, including organic items that spoil after a certain amount of time. There’s plenty of straight content expansion mods, big and popular ones, but they mixed up the gameplay quite a bit in Space Age.

    All in all… Yeah, different people, different tastes. I’m currently doing a second playthrough of Space Age with friends, but one of them might’ve been felled by Gleba. If you want some more unsolicited gaming takes, I can recommend Mindustry and Outer Wilds ;D


  • it’s also very shallow

    You take that back!

    In all seriousness, if you’re talking about something like the fact that all machines are functionally doing the same thing, that’s kinda fair, but there’s a lot of complexity in all the options available, made even greater with DLC and mods. Just the logistics of getting items to the right places have many different approaches with various upsides and downsides, and I love all the emergent mechanics that come from belts having two sides and splitters handling two belts.

    It’s not a game for everyone, but calling Factorio shallow seems really odd. If anything, I feel like it allows you to explore its mechanics deeply, instead of having a breadth of shallow mechanics that don’t leave anything to be discovered.





  • Not when taken to such an extreme so as to obfuscate the meaning and behavior of code, and make it difficult to understand how you would arrive at that code.

    Sane defaults serve to reduce verbosity without obfuscating meaning, simpler syntax with different ordering and fewer tokens reduce verbosity to make the code easier to read by reducing the amount of text you have to pay attention to to understand what the result is.

    I imagine there’s also a distinction to be made between verbosity and redundancy - sometimes extra text might fail to carry information, or carry information that’s already carried elsewhere. I’m not sure where the line should be drawn, because sometimes duplicate information can be helpful, and spacing out information with technically meaningless text has value for readability, but I feel like it’s there.








  • KubeRoot@discuss.tchncs.detoTechnology@lemmy.world*Permanently Deleted*
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    1
    ·
    2 months ago

    Yes, apple should allow that, and Sony should allow that. Your “gotcha” seems pretty stupid, because “allow” doesn’t mean “facilitate” - it’s not Apple’s responsibility to make those things work on their devices, but Apple is going out of their way to prevent individuals from making those things happen on their own.


  • If you license your project under GPL, and somebody submits some code (like through a pull request) that ends up in the library you use, you are now also bound by the GPL license, meaning you also have to publish the source of any derivatives.

    The way to avoid it is to use something like a CLA, requiring every contributor to sign an agreement giving you special rights to their code, so you can ignore the GPL license in relation to the code they wrote. This works, but is obviously exploitative, taking rights to contributions while giving out less.

    It also means if somebody forks the project, you can’t pull in their changes (if you can’t meet GPL terms, of course), unlike with MIT, where by default everybody can make their own versions, public or private, for any purpose.

    Though it’s worth noting, if you license your code under MIT, a fork can still add the GPL license on top, which means if you wanted to pull in their changes you’d be bound to both licenses and thus GPL terms. I believe this is also by design in the GPL license, to give open-source an edge, though that can be a bit of a dick move when done to a good project, since it lets the GPL fork pull in changes from MIT versions without giving back to them.


  • I think the trick might be that nothing is stopping you from using more than one 32-bit integer to represent addresses and the kernel maps memory for processes in the first place, so as long as each process individually can work within the 32-bit address space, it’s possible for the kernel to allocate that extra memory to processes.

    I do suppose on some level the architecture, as in the CPU and/or motherboard need to support retrieving memory using more than 32 bits of address space, which would also be what somebody else replied, and seems to be available since 1999 on both AMD and Intel.