For a second there I thought you were advocating for fluorescent green or monochromatic CRT screens of old.
For a second there I thought you were advocating for fluorescent green or monochromatic CRT screens of old.
I’m surprised I couldn’t yet find a dummy HDMI plug to spoof a 4K@120Hz capable display. All the ones I’ve found thus far only support 120Hz at 1080p, and never any HDR support at all. I have an OLED android device with 2K screen and matching refresh rate, but the without a physical monitor to stream capturing from. Emulating such display resolutions and colored depths also seems just as formidably challenging.
Aside from my PC, the newest device I own is only a snapdragon 8 gen 1 soc device, which I think sadly doesn’t have a hardware AV1 decider. Definitely a consideration for later upgrades.
Any recommendations for fine tuning Sunshine to match Nvidia’s local Gamestream? I haven’t had much luck in getting Sunshine to run as smoothly at 4K 120Hz HDR 150Mbps via LAN as Nvidia’s deprecated streaming server software, so have to slow to migrate over.
With the release of a new LTS, I think I’ll finally catch on a little sooner this year, just as soon as my Ubuntu based distro upgrades to v24.04.
That clip was really short and sweet.
Really enjoyed the hand painted water color animation.
Would also a perfect cross post for Deep into YouTube.
It feels like we’re finally, and thankfully, coming full circle. I remember buying my first digital camera in the early 2000s, specifically chosen because it was one of the many that included USB web camera functionality. Aside from downloading the photos on its internal storage, external storage was optional, you could also use the included software to serve as a webcam source.
I can’t remember if it included a microphone, I’m thinking it didn’t. It also ran off on those small stubby film camera batteries, and not off USB power from the cable you connected it to, which was kind of dumb, and made it expensive to use as a webcam. The video quality must have been something around 140p, and any kind of conference call software was garbage back then as well. Yet the premise of a single device having multi-use features was such a no-brainer, given you already had have the PC USB integration to use it as a point and shoot digital camera.
Modern smart phones have such excellent cameras, it felt really odd that you had to use a lot of hacky work arounds and reencoding over network streams to emulate the same functionality that some of the first affordable digital cameras on the market had decades prior. I spend some time looking into weather a custom Linux kernel could be used with Android to emulate the standard USB profile of a UVC camera device, but it’s really nice to hear that this kind of functionality is being pushed through Android mainstream development.
https://github.com/tejado/android-usb-gadget
Guess it only took a pandemic and Apple to showcase the same functionality to spur the core Android development into gear to match feature parity.
I do as well. I really appreciate the information density, key bindings, and optional web UI. Although I found if I leave glance is running for a prolonged amount of time, it has a tendency to crash from some python issue I haven’t dissected yet, as it takes so much time to reproduce.
Are the two Linux devices on the same IP subnet?
Are any of the other KDE connect features working?