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Joined 2 years ago
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Cake day: July 6th, 2023

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  • US Sr SRE (devops) checking in: I would personally recommend the networking path. Caveat: A good engineer will know the background of both (curl, telnet, Iam, security groups, cidrs, domains)

    Devops was mostly automating the stuff in between the other teams; and most of that is working out of the box these days. Most repos already have their Jenkins and docker files. How much admin are you expecting on serverless? Most people are pivoting to app support (ticket queues) or supporting managed services (on call).

    As far as my day to day:

    • Troubleshooting incidents and walk ups
    • Answering pages (read restarting things)
    • Groovy Jenkins build pipelines
    • Cdk applications
    • Ruby configuration management
    • Parameter/secret management
    • Reading error messages for devs
    • Yaml/xml linting
    • Assisting in load testing
    • Changing settings to make the application more stable. Ex: db connections, memory
    • Cloud UI/clis

    Pros: I do a lot of different things, we get downtime because we need to respond to things immediately, I don’t have normal project/sprint planning. I have the keys to the kingdom. Higher pay than most other devs. I hack things together, I don’t need to design workflows.

    Cons: I am on call, I am the silliest clown (I get hardest problems), I need to understand a lot of moving pieces, sometimes when things break, there is a lot of pressure on you to find something hard. I regular have to Google “bash variable syntax” because I’m coding in 15 languages. Interviewing for jobs is impossible because no 2 positions are the same










  • Grab a 4 free AOL disk from blockbuster, use 3 of them as frisbees. Take the last one home and spend 10 minutes waiting the interface to install. Plug in the phone line and hear a series of beeps and schreeches before being greeted by an early robotic voice saying “welcome!” And often “you’ve got mail”.

    Afterwards you follow a guide to sign up for a mail account and a text like document with links to AOL platform tooling like chat rooms and search tools. You started looking for urls everywhere wondering what hidden gems you’ll find in the virtual world and what kind of content was on cereal websites or Nickelodeon. There was a massive learning curve for multimedia, but you had a lot of pen pals from chatrooms. So much porn spam. Nabisco had an awesome gaming site




  • Proton had a reputation for being the good guy. In the span of a month, we saw them bend the knee, flip flop and throw shade at competition; all while pretending to be the hero. We essentially have to trust them with our data and they are showing signs that they are willing to act against that trust with worrisome agendas and biases. It’s not a good look, and since this marketing to users key issues, it’s going to cause some responses.


  • It all started with PAL: https://en.wikipedia.org/wiki/PAL the short version is that old cameras were tuned to work with the electromagnetic frequency, your camera either worked in Europe or in the US. This effected the frame rate of the end video (4%) and meant that tvs, video players and consoles ran at a different frame rate which lead to 2 standards NTSC and SECAM.

    As trade expanded publishers created trade routes and business partnerships that created a patterns of distribution. Later when we resolved those 2 standards with modern technology, we are still were using those methods to get the physical copies to the stores and those same stores are still handling digital distribution, using the same laws and regulations. It might seem simple to click download, but that’s built on a monolith of history and automation to deliver a good user experience.

    To actually get rid of it, I’m not a lawyer but I imagine we have internal trade treaties to visit? I don’t think it’s legal to sell PAL versions outside of their region unless you are also doing business there. I know Japanese pokemon games were hard to buy as a kid. Disclaimer: I know tech stuff.