

oh it’s nick from Calyx 😊
grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out


oh it’s nick from Calyx 😊


inclined to think that Intel hiring Alyssa Rosenzweig not long ago has helped bolster this effort. good stuff!


Can you elaborate on CE SE? Is this different from the 2003 Mac port? As far as I’m aware, the port to Mac had lower resolution textures on top of certain rendering issues, poorer AI behaviour etc.


wasn’t aware of this. Makes a lot of sense in retrospect.


it’s funny that Linus doesn’t think of rust as a tumor, but rather acknowledges that more and more code in the kernel will be written in rust. this was just over a week ago.
I would try to get the repack set up via the lutris client using the appropriate method for the installation media you have. Do you know if it’s the steam or origin version?
I don’t suppose the lutris install script for this game helps at all?
https://lutris.net/games/command-conquer-remastered-collection/


I see. weird that the former card was acting up like that, but glad you have a working linux system now 👍


Did you get a replacement rx6950xt or did you switch to something else?
yeah, sad to see both nick and chirayu step away at the same time.
I’m glad you’ve been able to move off, that’s a pretty big feat. How is waydroid these days?
Waydroid will likely be a big part of that in the near term, though I’d image its use will largely circumvent Google’s recent impositions anyway.
I’m curious about how projects like calyx and graphene are affected by this, if at all.


Right up there with the likes of destiny 2, pubg, 2019 era call of duty


My exact experience with it down to a T. Can definitely appreciate it for the technological marvel it is.


Yet to be seen if BMG-G31 ever ends up releasing


That’s understandable, I’m inclined to react the same way to games on steam.
I hadn’t checked in with how that discussion went down; that’s disappointing. I just settled into fedora after fully moving on from windows earlier in this year (have been multi-booting for several years prior). Time will tell if this all goes to shit as well.


another fair point, by allowing it at all they’re condining its use. i personally see it less as condoning and more that they acknowledge its wide use in the field, and that they probably cannot prevent its contributors from using it entirely.
I’d be interested in how many commits come in from now suggesting the use of llms.


that’s a fair point, though at least with projects like fedora, commits are public and can be broadly scrutinised, and since this stipulates that the use of LLMs must be disclosed, I’d hope that’d keep its use firmly under the spotlight.


I don’t count CEA as a remaster so much as a piss take but apparently, yeah.
This is reported to be a pseudo UE5 port (think Oblivion Remastered (💀)) and will be available on PlayStation. The core of the game will apparently be derived from Halo Reach’s iteration of Blam engine. The “technical details” are all just rumours and you’ve every right to disregard, though the entry coming to PS5 is more or less acknowledged.
I don’t believe a multiplayer component is planned.
It’s a good thing! he genuinely cares about user privacy. The Wikipedia entry had some info worth reading