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Joined 3 years ago
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Cake day: June 19th, 2023

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  • They had that whole Neutral Zone to keep the Romulan/.world/.ml/your-least-favorite-instance people at bay that didn’t share those lofty values. Those values also included letting civilizations be wiped out if they hadn’t made it to space fast enough.

    Sometimes you get the Tamarians, sometimes you get the Pakled, and sometimes you get the Borg.



  • Gee gosh what a clever point that nobody has thought of before. You’re the first one! Those silly animal rights people should just give up everything they believe in now that you’ve totally destroyed the logic of what they’ve thought about way to much compared to how much you’ve thought about it. You’ve exposed their hypocrisy. If they can’t do everything exactly perfect, what’s the point of trying to make anything better, right? Anybody that aims for anything less than extremism doesn’t really exist anyway; everybody thinks in black and white. Thank you thank you thank you for your thoughtful contributions on this subject that turns out to be really simple. Everybody else that allows for any sort of nuance is dumb compared to you with your single clever point that brings the whole thing down. Why would anybody even bother going any deeper into this than you already have since you’ve solved the whole thing?


  • If you’re using a narrative tool and people in your group are trying to counter it with meta, then there’s a disagreement on what the purpose of playing is. But that’s not what you’re asking. As for narrative tools, if your story depends on stat blocks, it’s probably too narrowly defined by combat for excitement. There are better ways to create encounters that are interesting and not based solely on combat.

    I’ve always expected and embraced surprises as a GM. Players not picking up on the plot hook dangling in front of them? There are narrative consequences (consequences, not punishments). The bbe was too easy? They were a pawn for a secret cabal that is now paying attention to you or they are split across four physical bodies that have to be killed at the same time or it was really just a parasite that was controlling them and escaped or they were only doing bad things to prevent oblivion gates from opening or now there’s a power vacuum that’s bringing out all sorts of dangerous dudes and temporary alliances or a million other ways to make things interesting over a bunch of “Um, actually the monster manual says it has 68 hit points and we’ve already done 72 so shouldn’t it be dead?” “No, I’ve given it extra hit points to keep things exciting!” Combat can be a satisfying conclusion to things but it’s also often the least creative.