• Rudee@lemmy.ml
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    10 months ago

    This is why I miss the pre-cantrip days.

    Wizard: Oh, I’m out of spell slots. Good thing I dipped a level in Fighter so I can still smash some heads together

    • somebody2152@lemmy.wtf
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      10 months ago

      I hated those days so much. I love a good gish but not cover up for shitty forced resource management.

      “oh boy, I played a fantasy game so I can be someone that can use magic and think about all the neat ways to use it and have an escapist power fantasy … except that I’ll arbitrarily just run out of magic so I can’t play my concept anymore until later. Great. Thats exactly what I wanted. Thanks D&D.” I’m so glad when a group is open to another system.

      -edit- to clarify, I’m just saying I don’t care for that style of play. I hope you find people to play that kind of game with and have a good time. Just at a different table than mine ;)

    • timgrant@ttrpg.network
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      10 months ago

      Makes me miss RoleMaster’s Deflection, with it’s +100% DB (+20 AC) instantaneous spell.

      Since may spells would take 3 rounds to cast, Instantaneous was pretty clutch.

      • Khrux@ttrpg.network
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        10 months ago

        How would this work? I’m not familiar at all with rolemaster but is this effectively a mega shield spell? How I currently understand RPGs, easily blocking an effect that takes 3 rounds to pull off feels kinda irritating, but I don’t know the system to understand it properly.

        • timgrant@ttrpg.network
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          8 months ago

          Late response, but you could only Deflect a missile (arrows, etc.) not spells. It only affected one missile, not a round’s worth like Shield but was a great, bit penalty to the shot.

          Attack spells were often pretty pathetic at low levels. Let the Fighters, Rogues, and Thieves do the attacking, spell casters handle battlefield control, healing, etc. It was real different than 5e.