• PapaStevesy@lemmy.world
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        16 days ago

        You also kill dogs, I think that was a factor. Also I was like 6, not exactly old enough to grasp the historical context or moral ambiguity of murdering murderers. But yeah, “love the sinner, hate the sin” is a major tenet of Christianity, even if seemingly no one practices it.

      • justme@lemmy.dbzer0.com
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        16 days ago

        In Germany the original Wolfenstein used to be kinda illegal (there is a sutle difference which is not the point here), because of the “fascist propaganda” facepalm. Still… It was the first 3d shooter I had and I mostly shit my pants, because I was 6 years old xD

        • ours@lemmy.world
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          15 days ago

          It was because it showed Nazi symbols. This was applied for a long time for games sold in Germany and Austria and even accidentally for Switzerland (it sometimes gets convoluted in there because of the German-speaking part).

        • AutistoMephisto@lemmy.world
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          15 days ago

          Funny that they considered a game where you kill fascists as “fascist propaganda”. Like, without the propaganda, how do you know they’re fascists?

          • narp@feddit.de
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            15 days ago

            I don’t know why he put that as a literal quote. As far as I remember it was simply about the nazi symbols like the swastikas, which are illegal in Germany for good reason.

          • LordGimp@lemm.ee
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            15 days ago

            For a long time, Germany treated any mention of nazis or depictions of swastikas as basically infohazards, scp style. You can’t become the fascist if you don’t know what a fascist is, or so the thinking went. Imo a lot of what was really happening was German guilt and attempting to hide history from their youth.

            • wieson@feddit.org
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              15 days ago

              Nope, history wasn’t hidden since '68.

              It was about the depiction of swastikas, which is not allowed except for film and art. But it needed a little time to get to the understanding that video games are art.

              And it took even longer for companies to make use of that freedom instead of playing it safe.