Also The_Picard_Maneuver@lemmy.world

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Cake day: August 28th, 2023

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  • Yep, according to wikipedia.

    The first ergonomic gaming chairs were produced by DXRacer around 2006, a company that was originally known for producing high-end seats for luxury cars. However, the company began to experience difficulties with Chrysler discontinuing multiple lines of cars, leading to DXRacer repurposing their stockpile of bucket seats into standalone chairs, marketed towards gamers.[5] In 2008, more companies began to produce gaming chairs.[1]






















  • That’s a good point. I think this contrast between individual (often flawed) human judgment vs collectivist ideals has always been a theme. In TOS, you see Kirk calming McCoy’s knee-jerk reactions almost every episode. In TNG, it was Yar or Worf. In DS9, probably Kira.

    Even then, I would say the collectivist ideals (i.e. Starfleet regulations) were more often portrayed as overly-cumbersome in implementation, which leads to someone like Kirk violating the rules in place of the ideals that they stand for. For example, how many naïve (but well-meaning) diplomats do we see in TOS or TNG? However, rules being restrictive or imperfect in an effort to support larger agreed-upon morals can still be trusted, compared to corrupt power structures, which cannot.



  • It’s just another tired bit about how following orders and perfect institutions are what Star Trek is really about, to hell with any evidence to the contrary.

    I’d argue that the theme is less about following orders and more We are all individually flawed and are at our best when we follow our shared values - which is represented by both Starfleet and the utopian setting as a whole.

    I can see the argument (for fiction and real life), that as we trust institutions less, our focus becomes more on individual judgement rather than collectivist ideas. It also tracks for me that as this occurs in real life, our media would reflect individualism more and more.