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Joined 2 years ago
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Cake day: June 13th, 2023

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  • SI just isn’t, or at least hasn’t been, set up to do this kind of step-change development. It’s been streamlined essentially since the split from the Championship Manager series to operate on an iterate-on-what-we-have basis with overlapping one-, two-, and three-year dev cycles geared toward developing annual refreshes of essentially the same game.

    Everything from the dev cycle through AA, marketing, publishing, and even licensing is based on that fundamental structure. But that’s a model with an expiry date, and the kind of complete refresh they are currently attempting has been sorely needed for years already.

    But they should have just announced a hiatus year at the start to get this done. They were never going to be able to do this within their regular annual cycle.



  • It’s pretty well established academically that basically the only way KPIs can actually work toward their intended purpose is if they are changed often and determined by the people doing the work that is ultimately measured. Ongoing measurements should only ever be used as indicators - hence the term *key performance indicators_ - and should never be used as targets. What that means in practice is that you should generally ignore all the individual metrics, and look across all of them instead to see if you can spot trends and anomalies, then investigate these qualitatively with the workers who ultimately produce those data to figure out what is happening and if any intervention is necessary.

    The problem is that the higher up you get in the hierarchy, the less of that kind of work there is to do and you end up chasing the people below you for nice numbers to plot into your presentations to make it look like there’s a point to your job’s existence.