• Big P@feddit.uk
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    1 year ago

    The metaverse died because it didn’t mean anything, there was no clear thing you could point to and say “this is the metaverse”. It was a collection of buzzwords designed to sell a dream to investors and nothing more.

    • HurlingDurling@lemm.ee
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      1 year ago

      As a developer who loves to tinker with web stuff, I feel most of the tech scene and Silicon Valley are full of people who went into development just for the money. I almost see it every day.

      • erwan@lemmy.ml
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        1 year ago

        Yes, it wasn’t always the case. I was in the Silicon Valley in the 2000’s and it was full of techies who really believed in the open web, and even Google was a proponent of open standards.

        A few years later it seems like the tech matured enough that being technically savvy was no longer necessary to be a successful founder. Slowly it stopped being about technical innovations and became about raising money, product marketing, A/B testing, etc.

        • nilloc@discuss.tchncs.de
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          1 year ago

          Selling dreams to VCs has long been the game, but VCs started getting dumber and greedier as all the low hanging opportunities were used up. So tech startups had to make sillier and sillier claims and business plans to keep raking in VC dough.

          Subscriptions have been big VC keywords for the last 7-8 years, as data harvesting started to be monopolized by a few big owners. Ads are trying to make a comeback as subscription fatigue sets in, which is why blockers are being targeted lately.

          I’m not looking forward to the next method of extracting wealth from the masses in trade for VC investment. Probably another form of slavery or subjugation they haven’t found a way to hide yet.

      • t3rmit3@beehaw.org
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        1 year ago

        This is the cycle of co-option that takes place with any career that becomes profitable.

        A lot of people don’t realize that computers and programming in general were seen as “women’s work” or “nerd shit” until especially the dotcom boom, and career women and nerds (of all genders) were displaced in favor of MBA-bros who the VCs and CEOs didn’t disdain (not by being forced out, but by not being given the jobs and funding; the “paper ceiling” is often used for this).

        Machine learning and crypto were also relegated to being “nerd shit” in their nascent years, and now look who populates those particular spaces: non-technical MBA-bros and snake oil salesmen trying to cash in on the hype (and building on the uncompensated work of others… in machine learning’s case, quite literally so).

      • Semi-Hemi-Demigod@kbin.social
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        1 year ago

        I feel the same way. They’re in it to become a unicorn and get a big exit. They don’t care about making good software, just profitable software. The vibe in Silicon Valley stopped being hackers and became bankers.

      • Banzai51@midwest.social
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        1 year ago

        Silicon Valley has become a vehicle to secure VC funding. They’ve forgotten that is just step 2.

      • Redscare867@lemmy.ml
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        1 year ago

        I didn’t go into tech for the money, but after several years of grinding I’m definitely at the point where I’m only still in it for the money. I don’t even want to think about computers outside of work anymore.

        • HurlingDurling@lemm.ee
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          1 year ago

          Sounds like you are just not in the role or company that appreciates you. I’ve had a similar experience at the beginning, but I kept looking until I found a company that did, so I hope one day you do as well.

    • SkepticElliptic@beehaw.org
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      1 year ago

      “Metaverse” was the idea that you would use only Meta services instead of the wider Internet. Much like AOL and Yahoo tried back in the 90s and 00s.

    • Thrashy@beehaw.org
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      1 year ago

      It’s not strictly true that it didn’t mean anything, but I would say that it consisted of a couple weakly-defined and often mutually incompatible visions is what could be.

      Meta thought they could sell people on the idea of spending hundreds of dollars on specialized hardware to allow them to do real life things, but in a shitty Miiverse alternate reality where every activity was monetized to help Zuck buy the rest of the Hawaiian archipelago for himself.

      Cryptobros thought the Metaverse was going to be a decentralized hyper-capitalist utopia where they could live their best lives driving digital Lambos and banging their harem of fawning VR catgirl hotties after they all made their billions selling links to JPEGs of cartoon monkeys to each other.

      Everybody else conflated the decentralized part of the cryptobros’ vision with the microtransactionalized walled garden of Meta’s implementation, and then either saw dollar signs and scrambled to get a grift going, or ran off to write think pieces about a wholly-imaginary utopia or dystopia they saw arising from that unholy amalgamation.

      In reality, Meta couldn’t offer a compelling alternative to real life, and the cryptobros didn’t have the funds or talent to actually make their Snow Crash fever dream a reality, so for now the VR future remains firmly the domain of VRChat enthusiasts, hardcore flight simmers, and niche technical applications.

  • online@lemmy.ml
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    1 year ago

    It never died, because it already existed for fucking years: Active Worlds from 1995 is where I started, Second Life later, now the dominant “metaverse” is VR Chat.

    The corporate simpletons just never did their homework to see what the market is like for this.

    • fer0n@lemm.ee
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      1 year ago

      The word is meaningless, nothing like the metaverse as described in snowcrash ever existed. If you’re talking about a multiplayer game that tries to mimic the real word then you’re right. But that’s not what the metaverse actually is…or what the word stood for, before being ripped to shreds as a buzzword.

      • online@lemmy.ml
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        1 year ago

        Yeah they (Facebook) chose the word as a form of marketing to rebrand something that already existed. It’s similar to how we went from “machine learning” to “AI”.

        • Craftkorb@feddit.de
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          1 year ago

          That’s the thing I hate: the word AI is being misused. It’s not a buzzword, at least it wasn’t supposed to be. It’s artifical intelligence, not in the sense of having a brain but in the sense of being an intelligent algorithm solving an issue. The path finder algorithm A* (A Star) is in this group. Machine learning is a sub category of AI, nothing less.

    • creamed_eels@toast.ooo
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      1 year ago

      Is SL still around? I left my partially nude Darth Vader wearing a banana thong in someone’s art gallery and haven’t been back

    • millie@beehaw.org
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      1 year ago

      I remember Blaxxun’s Colony City i think even earlier than that. VRML is the future of the past!

  • Butterbee (She/Her)@beehaw.org
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    1 year ago

    Isn’t fun just defined as “a period of user base growth followed by extracting every last dollar possible in an exponential growth pattern forever and ever because that’s totally possible mhm it totally is!” to them?

  • JokeDeity@lemm.ee
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    1 year ago

    It died for the exact same reason every single aspect of life is getting shittier and shittier. Shareholders. When a company is publicly traded, it has NO CHOICE but to get worse and worse and worse, because shareholders will accept NOTHING beyond continuous growth. If you lose value in the market, they will run for the hills, if you plateau they will run, if you suddenly start making even slightly smaller gains, they will run. They are the sole reason for every decision, and because of that, every single decision will be a detriment to both employees and consumers. Underneath all the bullshit, this is why everything will go to shit eventually unless it is both privately held and by people with good intentions, which is rare to find tied together.

    • Franzia@lemmy.blahaj.zone
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      1 year ago

      I would argue Zuckerburg had a lot of control over this project, lost a lot of money, and shareholders, due to the structure of Meta as a company, could do fuck all about it.

      … But in almost literally every other company on earth, yea this is the case. And meta made these decisions in a world defined by the relationship you just described.

  • java@beehaw.org
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    1 year ago

    The question implies that it was alive at some point. Was it though? All I know about Metaverse is that a lot of “tech” journalists were writing about it, but I don’t know anyone who used it. And I owned a Meta Quest 2 for 6 months.

    • fer0n@lemm.ee
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      1 year ago

      There is no metaverse. There’s VR games and multiplayer games, and metaverse became a word for anything that remotely touched any of these or that’s even remotely vaguely related. 3D assets → metaverse. Online game → metaverse. Video call → metaverse.

      If you’re talking about Horizon Worlds, that’s a multiplayer game/social experience. Nothing about this is a “metaverse” as it is described in the book where that word came from.

  • dark_stang@beehaw.org
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    1 year ago

    This is the wildest take I’ve heard. People don’t trust meta because it’s Facebook, because it’s Zuckerberg. We’ve all seen what they do with companies they acquire (I used to be an Oculus rift owner).We’ve all seen how poorly they handle data, seems like there is a data breach every year.

    Hell, when I was an Oculus rift owner I worked inside of Virtual Desktop some days. I’d argue that Meta killed my desire to work in VR.

    • Semi-Hemi-Demigod@kbin.social
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      1 year ago

      I think the article is accurate, and they make a good argument for the fact that Silicon Valley is anti-fun. Even without all the data tracking they still think people want to make money playing games, which is ridiculously out of touch

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        1 year ago

        They also seem to think that continually spending money to do mundane things in a virtual world is not a problem for regular people who actually have to watch their spending.

    • TJmCAwesome@feddit.nu
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      1 year ago

      In general, it’s a tiny nerdy minority that doesn’t trust meta or even cares at all about internet privacy. Unfortunately that’s the only tiny minority who could have any interest in the meta verse.

      • dark_stang@beehaw.org
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        1 year ago

        And those are the same people who are running dev-ops, infrastructure management, and acting as CTOs of companies. If you rely on enthusiasts, you don’t wanna piss off the enthusiast community.

    • 👁️👄👁️@lemm.ee
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      1 year ago

      It had nothing to do with trust or concern over privacy, that is still a vastly minority opinion otherwise these services would die overnight. Metaverse failed because it never even was a thing or a concrete idea that could be explained.

    • DarkGamer@kbin.social
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      1 year ago

      Yeah, I agree, I want to get into VR eventually but I refuse to use any Oculus/ Facebook product, when the next valve headset comes out though I’m all over it

    • fer0n@lemm.ee
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      1 year ago

      This is the only true answer here.

      Even Meta themselves said they want to “build the metaverse”, at that point the word still had a somewhat clear definition. It then became a bullshit buzzword and lost all meaning. Now even Meta is using the word as a synonym for “VR” or “Multiplayer”, which has nothing to do with the snow crash definition of the word.

    • CanadaPlus@lemmy.sdf.org
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      There’s way, way too many buzzword chasers out there. How hard can it possibly be to assess something by it’s own merits instead of looking for keywords that other Successful Cool Guys™ are promoting? Instead, we get people copying each other’s hype to the point they build entire markets in intrinsically worthless things on occasion.

  • Omega_Haxors@lemmy.ml
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    1 year ago

    The main problem is that they only focused on how much money they could make, and forgot to make it somewhere people actually wanted to be. Basically the developer equivalent of “here’s the deal, you do something for me-” then they never finish the sentence.

    • XTornado@lemmy.ml
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      1 year ago

      They did the reverse enshitification, do it shit first and then… wait what then?

      That said…it is VR although is getting bigger still plenty of people without headsets or people with issues with them.

      • Echo Dot@feddit.uk
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        1 year ago

        That said…it is VR although is getting bigger still plenty of people without headsets or people with issues with them.

        That was one problem yes. There isn’t really any need for the metaverse to VR only, at least not initially. Even Facebook actually came up with a sort of workaround for this problem where you could use your phone and navigate an avatar around with on-screen controls. It would have probably worked better on a desktop computer which is something they never bothered to implement but it wouldn’t be that hard to make.

        If it was actually fun and useful and people used it on a regular basis other people would be incentivised to go out and spend big bucks on a VR headset. Trying to get people to buy the VR headset first was never going to work, only enthusiasts were going to get one that way around, and they weren’t actually interested in metaverse all that much, they were going after traditional gaming experiences, watching 3D movies, and porn obviously.

        • TwilightVulpine@kbin.social
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          1 year ago

          They needed VR to convince people that this one fad of virtual real estate and tradeable virtual items totally wasn’t exactly like Second Life.

          • Echo Dot@feddit.uk
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            1 year ago

            Well that was always my problem with Facebook’s implementation as well. If I’m paying money for virtual real estate I’d rather just pay money for the server and then control it myself. It never made sense to me to let one company host the code, because there’s literally no benefit to me for them doing that. Usually the benefit of letting a company host the code is that it costs less money, but if I’m going to be paying virtual rent every month anyway I’d rather just have server access.

    • GreatAlbatross@feddit.uk
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      Exactly this. When you read about the metaverse in something like Snow Crash, it’s a place built by enthusiasts, very cheap to use, and people have the choice of DIY, or paying someone to do things for them.

      In the facebook’s version, everything but connecting costs money, and it’s all done by facebook.

      • TwilightVulpine@kbin.social
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        I can’t ever forget the first trailer where they pulled street art out of a street into virtual space, and then they had to tip so it wouldn’t disappear. It was insanely transparent how any attempt at imaginative play was superficial, that the creators were completely out of touch with what people wanted, and squeezing money out of people was the ultimate goal.

  • originalucifer@moist.catsweat.com
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    i would add cost as a barrier to entry. as cheap as the hardware it, it needed a more heavily subsidized distribution.

    apple only exists because they practically gave away equipment en masse to school districts as the market became flooded with ‘ibm compatibles’
    they built an entire generation of apple-loving folks by dumping huge amounts of money/resources into those programs.

    • falsem@kbin.social
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      They almost died after that. Jobs putting colored plastic on the outside of Macs saved them.

      • Jesus_666@feddit.de
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        Well, and them replacing the rotting husk of MacOS 9 with a bastardized version of NeXTSTEP. That kinda helped, too.

    • lloram239@feddit.de
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      Quest2 is $300. That is a pretty reasonably entry price for a Metaverse. Problem there was more that Meta never actually implemented a Metaverse. Putting that thing on your head doesn’t launch you into the Metaverse, but just into the home screen where you select apps to launch from a 2D menu. Their whole software stack does a terrible job of making use of the fact that you have a 3D display on your head. They didn’t even have basic things like VR180-3D trailers for their games. There were no virtual shops to buy stuff. No cinemas to watch stuff. Just apps you can launch. Horizon World, which was supposed to be their Metaverse, was still just another app to launch and not meaningfully integrated with anything else. PlaystationHome was more of a Metaverse than anything Meta ever build, though even that fell rather short.

  • watson387@sopuli.xyz
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    1 year ago

    The Metaverse died because everyone knows Mark Zuckerberg isn’t trustworthy and really had no plan.

  • erwan@lemmy.ml
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    1 year ago

    If there was any potential in a “metaverse”, it would be picked up by people who know how to make something fun. In Silicon Valley or somewhere else.

    That’s not happening because the metaverse is pointless. Most people prefer having multiple tabs in a browser to do online shopping, chatting with friends, etc rather than moving a 3D avatar from a virtual supermarket to a virtual cafe.

    • drlecompte@discuss.tchncs.de
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      If computer interaction benefited from being more ‘like reality’, then Microsoft Bob or any of the countless other attempts to create a reality- and/or 3D-based computer interface, would have caught on long ago.

      • lloram239@feddit.de
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        1 year ago

        The thing is, computer interaction can benefit quite a bit from a 3D space. I really liked what Microsoft did with WMR Portal and how it let you organize your apps simply by placing them in a 3D space, meaning you could have a cinema space with all your video related apps, a stack with games that you were playing, a stack with games you finished, etc. You could have frequently used webpages pasted to the walls. You could just grab the things, resize them and put them somewhere else. It was far more intuitive than any 2D interface I ever used and extremely customizable to your needs.

        The problem was that it was also incomplete and unfinished in a lot of other ways and Microsoft just gave up on it. Outside of WMR Portal there has been surprisingly little effort into building good VR user interfaces and even less when comes to actively taking advantage of the 3D space (e.g. plenty apps still use drop shadows to simulate 3D instead of making the buttons actually 3D).

        Will be interesting to see how well VisionPro does in this space. They seem to be a lot better with the basic UI elements than everybody else (e.g. dynamically lighting them to fit the AR environment and using real 3D), but at the same time, their focus on a static sitting experience without locomotion drastically limits how much advantage you can take from the 3D. Their main menu so far looks more like a table-UI stuck to your face than an 3D UI.

        • drlecompte@discuss.tchncs.de
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          1 year ago

          This has been tried and tried again, and it never catches on. Computer interfaces that are completely detached from physical 3D space are just much more flexible and easy to use.

        • flipht@kbin.social
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          This describes what I want - being able to have relatively blank walls/spaces that light up and fill up with content when you’re wearing the headset.

    • frog 🐸@beehaw.org
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      That’s not happening because the metaverse is pointless. Most people prefer having multiple tabs in a browser to do online shopping, chatting with friends, etc rather than moving a 3D avatar from a virtual supermarket to a virtual cafe.

      Realistically, the only thing you’d actually want to do in the Metaverse is something you can’t do in real life, utilising the features of a virtual reality computer generated environment to do things that are physically impossible. If only there was some way you could use a computer, with or without a VR headset, to fly a spaceship, use magic, and explore beautiful environments. There could even be these computer generated characters that could give you ideas about things you could do and places you could go, by giving you a reason to go there and do those things, and all of this could tie into a narrative element that turns it into a kind of interactive story, so you’ve got a reason to keep engaging with the computer-generated environment and characters. And maybe you’d get some of that cool computer-generated swag while you’re there, which you could dress your avatar in…

      Hmmm… there could be money in that idea. Someone should try making something like that.

  • NaibofTabr@infosec.pub
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    There’s no use case for the metaverse that gives it any more value than a video conference. But I can set up a video conference for free, while the metaverse is set up to constantly extract money from the user. On top of that, the barrier to entry is too high in both cost and practicality. I can buy a high quality webcam for a fraction of the price of a VR headset, and I don’t have to strap it to my face just to have a meeting.

    In order to justify the cost of being in the metaverse, there has to be a value return that makes it worthwhile - something that can’t be replicated with other simpler and cheaper options. Right now, the metaverse is a platform run by grifters ripping off other wannabe grifters and the gullible.

    • zurohki@aussie.zone
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      There doesn’t need to be a value return - if it’s fun. Unfortunately, it seems designed specifically to be brand safe for future advertising instead of appealing to real people.

      • NaibofTabr@infosec.pub
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        There doesn’t need to be a value return - if it’s fun.

        This is fine, for a video game. But the metaverse isn’t being marketed as a video game, it’s being marketed as a social and utility platform.

        Also if it is just a video game then there’s nothing more compelling about it than any other video game… and also it’s a crappy video game built around microtransactions. It’s not fun, it’s a dead mall.

    • lloram239@feddit.de
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      It’s crazy how Zuckerberg hyped it up to the extreme, even renamed his company for it and than never actually build anything remotely worth of that name. What is going on in Horizon Worlds still looks less interesting than what they demoed with Facebook Social all the way back in 2016 on Oculus Rift.

      Just give me a virtual space where I can watch movies, play games and go shopping with friends. It shouldn’t be that hard to build something that at least feels a bit deeper than just yet another chat app. Or take the silly stuff CodeMiko is doing, that is what I expect to be happening in the Metaverse, yet it happens in 2D on Twitch. Even Meta’s own conferences are still real world events with video screens, not events in the Metaverse.

      I don’t mind the idea of the Metaverse, but the implementation is lightyears behind of where it should be.

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        I feel like part of the impetus for the name change, and perhaps the extreme hype to some extent, came from trying to distance themselves from the Cambridge Analytica scandal.

    • Honytawk@lemmy.zip
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      Other businesses got hyped and signed up in droves, but they forgot they need a user base.

      • lloram239@feddit.de
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        The crazy part is that it is not even clear what they signed up for. Everybody started talking “Metaverse” as if it was an actual thing. But it never was. There never was an app, a standard or much of anything.

        Second Life ain’t exactly perfect either, but at least that’s an actual thing that exists and in which you can open up your virtual advertisement booth.

  • Echo Dot@feddit.uk
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    The metaverse could be successful but it needs to be a protocol not a proprietary product by one company, least of all Facebook.

    Right now anyone can make a website if they know how to program one. It can be hosted on any number of services or you can host it yourself if you have the hardware. Your website can look like anything, have any functionality you want, be as complex as you want, be as large as you want. You can use website builders or you can go entirely custom. There is a huge range of options.

    What now needs to happen is that same thing for the metaverse. It needs to be a standard programming language or set of programming languages that people can learn, that will enable them to build experiences. Those experiences should be hostable on any old server and a routeing protocol needs to be developed so that people can access them without having to worry about the underlying infrastructure. Second Life does a very good job of modifying the web URL concept to work for virtual worlds, just copy that. There also needs to be a standardised API for returning feedback responses and querying available interfaces (vibration motors, speakers, lights, force resistance motors etc) that all headsets and interaction devices use.

    Perhaps some kind of federation service that enables different servers to interact with each other for transferring items from one environment to another and making sure that they make sense in all environments.

    • jarfil@beehaw.org
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      Another underlying aspect is the dimensionality:

      • Paper is 2D
      • IRL items are 3D
      • webpages are… you’d be tempted to say “2D”, but look at the links, in how many directions one can move across webpages… they’re n-D!

      Going from nD to 3D, is a step back, and even when people don’t realize it consciously, they’ll keep falling back to the superior webpage solution.

      Until someone puts the nD mobility into 3D worlds, there is no chance for them to take over.

  • sculd@beehaw.org
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    VR Chat is still here and doing well. Its good for niche stuff. When the tech is ready maybe it can reach the mass, but the current tech is not ready yet.