In the graveyard of live service games Concord may just be the biggest headstone, and that seems to have focused some minds over at PlayStation. Previously the noises coming from Sony were all about the importance of live service games to its future strategy, and it had announced plans to launch more than 10 live service games by the 2025 fiscal year, which ends on March 31, 2026.

Now? Not so much. A new Bloomberg report reveals that “following a recent review” PlayStation has canceled two unannounced live service games in development at subsidiaries Bend Studio and Bluepoint Games. Bend is best-known for Days Gone and, back in the day, Syphon Filter, while Bluepoint mainly handles high-profile remakes like Demon’s Souls.

    • very_well_lost@lemmy.world
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      17 hours ago

      This was inevitable as soon as games started getting the budgets of blockbuster movies. No one wants to invest that much money into a project without getting some oversight and control in return.

      Of course, very, very few people who have access to that kind of cash have any design sense whatsoever, and even fewer understand the creative process, or what makes games “good”… so they ask for shit that they think will be “safe” money-makers, and we get what we get: endless, samey, soulless shlock.

  • ByteOnBikes@slrpnk.netOP
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    1 day ago

    While playing the single player masterpiece which was God of War, I absolutely thought: “The only way to make this game better is if I had the luxury of buying a battle pass to grind for seasonal cosmetics along with a dozen other people.” 🤤🤤🤤🤑

    • rimjob_rainer@discuss.tchncs.de
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      1 day ago

      Live service games generate a constant income with minimal effort once it’s live. It will only die if players stop spending money on such games.

  • Tattorack@lemmy.world
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    1 day ago

    Good riddance. Seems like Sony got the message; we’re sick of everything being a “live service”.

    • justOnePersistentKbinPlease@fedia.io
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      1 day ago

      Well, no.
      Deep Rock Galactic has fully optional skin packs to make money and they’re doing great.

      Warframe has been chugging along for over a decade now and they’re doing great. Beating the pants off of Destiny 2 for average player count.

      The live service trick is that live service only works if the company actually cares about the product. Those two companies stand out because they legitimately care and have great communication with their communities.

      • codexarcanum@lemmy.dbzer0.com
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        1 day ago

        DRG and Warframe also hit the critical requirement of actually being games that are fun to play!

        I haven’t played a lot of WF, but I’ve got hundreds of hours on DRG. There is no grind. Getting holiday loot takes 5 to 8 matched total, and the Seasons are long and very relaxed. I maxed out XP for this season already and the next probably won’t start until at least this summer.

        The community is going strong, the game is fun, Ghost Ship seems stable and like a nice place to work. It’s so stupid that more companies don’t see that they could run like this instead of chasing “get rich quick” corporate schemes that always alienate the fans.

      • MothmanDelorian@lemmy.world
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        1 day ago

        DRG doesn’t make me feel like they are taking advantage of me with their transactions because they aren’t required. It’s nice that way.

      • Tattorack@lemmy.world
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        1 day ago

        So far Warframe has been the ONLY example of a good live service game. It’s the OG when it comes to the model, but it’s also the exception, and not the rule.

        • ByteOnBikes@slrpnk.netOP
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          1 day ago

          Don’t forget Path of Exile.

          Id argue a bunch of early access games that get constant updates are Live Service games too.

          And indie games like Terraria and Minecraft were the best examples of live service.

          • Tattorack@lemmy.world
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            1 day ago

            “Live service” is a game that has an always online requirement. Just getting updates on the regular doesn’t make it a live service if the game works just fine without an Internet connection.

            Single player Ubisoft games are all “live services”, due to some of them needing a constant connection to Ubisoft’s servers, and them having in-game shops that only work while online.

            • stephen01king@lemmy.zip
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              11 hours ago

              I’m not sure you got the right definition of live service game. What you said is the definition of always online games.

              • Tattorack@lemmy.world
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                6 hours ago

                They’re the same thing. “Live service” is how Activision-Blizzard rebranded games that required to be always online. They also solidified the outline of things publishers at the time were already doing with their always online games, such as endless content players will have to buy.

                Those documents leaked many years ago, and soon after that the moniker was changed from “always online” to “Live Service”.

        • Jo Miran@lemmy.ml
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          1 day ago

          Destiny historically vasscilated between “fucking amazing” and “dumpster fire”. The problem has always been that it is near impossible to maintain that level of quality and entertainment consistently while also innovating on a regular basis. It is very difficult and very expensive.

          • ByteOnBikes@slrpnk.netOP
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            1 day ago

            They moved into “dumpster fire” territory significantly more than “fucking amazing”, sadly. Like one good expansion, three bad updates and two bad expansions, one good update.

      • Scrubbles@poptalk.scrubbles.tech
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        1 day ago

        I’d say also it depends on the franchise. Depp rock? Be a funny space dwarf yelling rock and stone? Hell yes imma do that with some friends.

        God of war? No. Much more serious tone, I want to do that alone to explore the narrative

      • Shindig@lemmy.world
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        14 hours ago

        The problem being that execs often learn the wrong lesson from that. Instead of learning that this type of live service game isn’t wanted by the market, they’re likely to learn that this series of games or this character is no longer wanted.

  • Iapar@feddit.org
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    1 day ago

    You want to make money? Let bluepoint make a bloodborne remaster and bring it to PC.

    Like, make the obvious good and profitable decision.

    • groet@infosec.pub
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      1 day ago

      Its the definition of “you dont own the game”. You pay to get access to the service of playing the game and it wants to keep you playing as long as possible so you spend more money on micro transactions. They are constantly updated, usually as some form of “season”, have daily login streak bonuses, etc. And after 2 years the game shuts down and you have nothing and can’t play anything you paid for anymore.

      Every live service game that fails or gets cancled is a good thing.

    • DrSteveBrule@mander.xyz
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      20 hours ago

      The worst thing about a live service game to me is that they only work when you can connect to the official servers. Many live service games have shut down and there is no offline mode to continue playing. Sometimes you still pay full price for these games. Sometimes games like The Crew, shut down after you spent money to play it and then The Crew 2 comes out so you pay full price for essentially the same game and the first one doesn’t work anymore.

      • Ephera@lemmy.ml
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        1 day ago

        Yeah, and they often launch with loads of systems where future content could be plugged in, but the actual content itself is typically bad or at the very least incomplete. The publishers try too hard to build a platform rather than a good game…

      • Stovetop@lemmy.world
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        1 day ago

        Monthly fees optional. These days I’d assume the battle pass model is more common.

        • icecreamtaco@lemmy.world
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          1 day ago

          no it’s like fortnite or cod. They’re usually quickplay multiplayer games with a low cost to entry, infinite grinding potential, and microtransaction hell

        • Ephera@lemmy.ml
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          1 day ago

          Yeah, theoretically the exact model for monetization isn’t as important, but many publishers are hoping to get players to pay subscriptions indefinitely.

    • Cid Vicious@sh.itjust.works
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      1 day ago

      Basically a game that is continuously updated with new content. Lots of different models of it from MMOs to Fortnite to Diablo IV. Many of them are free to play with lots of microtransactions. They usually feature things like seasons and battle passes and loot boxes. They’re almost always heavily monetized. The competition in the “genre” is incredibly fierce since most people probably only play a handful of them and friend groups usually all want to be on the same game. It’s very hard to break into. Sony announced that they were making a big investment into the area a few years ago and news has been trickling out since that most of them have been canceled.