• Gigan@lemmy.world
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    7 months ago

    Awesome. Game Freak needed some competition, they’ve been coasting for at least a decade.

      • thorbot@lemmy.world
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        7 months ago

        Game Freak will learn absolutely nothing from this, except “People like Pokemon, lets crank out one every 6 months instead of yearly and make them even shittier!”

      • Cethin@lemmy.zip
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        7 months ago

        Maybe. Maybe not. Pokémon isn’t successful because it’s good. It’s successful because people want to play Pokémon. If they can have the same experience of capturing and training Pokémon in a different format and name, it may compete with them. Admittedly, PalWorld is missing a lot of the higher level Pokémon things, but I don’t think that matters to the vast majority of players, and hunting for perfect traits may make up for it.

        I don’t think it’s a particularly great game, but I also don’t think Pokémon is.

      • danthehutt@lemmy.world
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        7 months ago

        I heard cassette beasts is providing some direct competition but it wasn’t nearly as successful.

        • Blueberrydreamer@lemmynsfw.com
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          7 months ago

          Yeah, that one is real competition - at least gameplay wise - and a wonderful example of taking inspiration from Pokemon while still making something their own. It really deserves more attention than it got.

    • mhague@lemmy.world
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      7 months ago

      I like Pokemon games for the adventure, turn based combat, and polished stable of monsters. Does palworld have those things?

      • force@lemmy.world
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        7 months ago

        no pal world is not at all a pokémon-like game. the adventure aspect is idk what to call it, the only adventure really is finding new pals for the first time. it’s kind of like ark with some inspirations from BOTW mechanics but you throw some pokemon in there

        it does have a good variety of pals but honestly the only thing that feels unique is the appearances/sizes and sometimes the modifiers they have. the actual movesets don’t feel very emphasized

        in my opinion the actual pal vs pal combat is pretty lackluster, it’s definitely not the focus of the game (although using slave labour is a focus of the game)

      • nintendiator@feddit.cl
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        7 months ago

        adventure

        uuuuh since G5 the Pokémon plots are rehashed and banalised as heck, and there’s almost never any sensation of valuable risk or conflict to the plot. G6 literally makes the first arc of the plot “join this bunch of loser schoolers and do nothing”.

        • mhague@lemmy.world
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          7 months ago

          Yeah I would like a better Pokemon game, not an fps survival with monsters. The idea is that people looking for a Pokemon game probably aren’t simply looking for a collectible monster game, they want the things that are associated with Pokemon games.

          • nintendiator@feddit.cl
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            7 months ago

            Yeah I would like a better Pokemon game,

            Don’t we all.

            For long I’ve dreamed of the heights Pokémon could reach if the mainline videogame production was handed over from a small indie company to a respectable developer with a better track record such as Camelot or CDPR.

            • Kiosade@lemmy.ca
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              7 months ago

              Camelot can’t write themselves out of a paper bag. The Golden Sun games were good for their time, and had me hyped as a pre-teen, but let’s not delude ourselves into thinking the dialogue or story was actually good. Seriously, if you took off the portraits while characters were speaking, could you tell just by the way they talk who is who (besides Kraden, cuz that mofo likes to TALK)? Could you describe their personalities based on their dialogue, and not the character art? It’s part of why the third Golden Sun failed: it was just too generic, and they tried to stretch the little personality they could muster across 8 characters, just because the 2nd game had 8 characters, but it left them all feeling like hollow husks for the most part.

              I’m not saying the games are bad, but there are definitely much better JRPG devs out there.

      • CaptainEffort@sh.itjust.works
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        7 months ago

        I like Pokemon for making me feel connected to my Pokemon, and for exploring the world with them.

        Imo Palworld had those and does them even better.

        • mhague@lemmy.world
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          7 months ago

          Interesting, I thought they were more… disposable? But now that I think about it, in ark, you had your near and dear creatures and then you had the faceless workers.

  • dumpsterlid@lemmy.world
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    7 months ago

    Gotta be honest, rockpapershotgun’s coverage of this game hasn’t gotten me very interested in this being anything other than a hyped flash in the pan but we’ll see

    • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      7 months ago

      I had no intention of getting it after finding out it’s less like Pokemon with guns and more like Rust with Pokemon, but a friend got it for me a few days ago.

      I am already bored. I never got into shit like Rust or Ark before, either. The loop is the same, except with the addition of capturing critters to use as laborers in your base or to help in combat; not the sole means of combat and relying on them sucks because you don’t command them like you do in Pokemon but like you would in Elder Scrolls with AI about as smart. You level up to learn new tech that ultimately just helps you do higher level areas or lower level areas faster.

      I think with most players it is just going to be forgotten in a few months; but the people who really like Rust and Ark and things like that, will keep Palworld going a long time because it is, at least on a technical standpoint, better than those and does have quite a lengthy tech tree to unlock. Plus it’s cuter.

    • Transporter Room 3@startrek.website
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      7 months ago

      Literally the only thing I know about it is “pokemon with guns” and “it’s SOOOOOOOO popular! You should try it because it’s popular! READ HOW POPULAR THIS IS!”

      • force@lemmy.world
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        7 months ago

        i mean the good part about it is the survival aspect. it’s a pretty similar direction as ark except it’s actually playable (unlike ark). and it deviates from some other games like valheim enough for it to feel like a unique experience

        the enslavement is just a neat bonus

        right now it already feels like it had a lot more player-experience effort put into it than many already popular games (and way more than pokémon if that’s relevant lol), and even though it has some noticeable bugs and doesn’t have as much content as you might want, it definitely is something that feels like it has a lot of growth ahead of it. the mechanics on their own set up a good foundation for new additions ahead

        the main thing that bugs me about it is some quality of life things, probably the biggest being storage management/sorting (god damn it this happens in every game i play) & not as much automation as i’d expect. if they made it so you could, i don’t know, link all your chests/storage nodes with some storage interface (maybe that pal computer that is already used for a lot of stuff), allowed you to assign which chests/chest slots pals can put which items in, allowed pals to take items from specific assigned chests to e.g. automatically craft certain proportions of items, etc. it’d make me want to play the game 100x as much. add a “factorio but with slaves” aspect to the game to appeal to a wider range of players, you know, even the minecraft redstoners might get in. basically adding a “storage & task management screen” would be sick

        another thing is that i’ve found it really tedious to manage a large number of tasks/pals currently, which is why i mentioned “task management”, it’d be cool if you could easily manipulate priority/necessity to certain tasks and stuff

        overall though they just need to focus on ironing out the bugs and then adding more content to the world to make it feel actually rewarding/interesting to explore (i guess this basically just means add more lore to the world, because it is severely lacking in story), and it’ll be an actually really worth-it game

    • Ashtear@lemm.ee
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      7 months ago

      Katharine’s review today steps back from that flash-in-the-pan take (and it wasn’t a good one).

      No doubt there’s some empty calories here, though.

  • thorbot@lemmy.world
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    7 months ago

    All the people blaming “clickbait youtubers” or “AI bots” for this game blowing up are idiots. Its actually fun, it delivers a satisfying game loop that no pokemon game ever has, and it has support for multiplayer. It’s big enough to explore a lot, has a deep tech tree to unlock, some pretty interesting base automation mechanics, and over 100 pokemon to discover and catch, and a surprisingly robust breeding system to unlock new pokemon instead of evolving. It’s just FUN, and lots of games lately lack that. Despite it being buggy and early access, its very playable. I hosted a dedicated server and my friends and I can play together and explore and adventure and find bosses, and work on our base together. Haven’t had a game that lets me do that in a long time.

  • paddirn@lemmy.world
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    7 months ago

    The one thing I don’t care much for in PalWorld is building structures (walled structures), it feels kinda janky and restrictive at the moment. Which it hasn’t been a major part of the game so far, but it’s one of the few things that’s bothered me about it. Otherwise, it’s been a breath of fresh air compared to Pokemon’s recent outings.

    • JadenSmith@sh.itjust.works
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      7 months ago

      I’ve got a dedicated server I play with a few friends, and I got really stoned on the first day and just kept building a building for our base. Next thing I know I’ve spent six hours on 5 floors (not including an attic space and WiP rooftop garden… need to unlock more building stuff).