Literally the only thing I know about it is “pokemon with guns” and “it’s SOOOOOOOO popular! You should try it because it’s popular! READ HOW POPULAR THIS IS!”
i mean the good part about it is the survival aspect. it’s a pretty similar direction as ark except it’s actually playable (unlike ark). and it deviates from some other games like valheim enough for it to feel like a unique experience
the enslavement is just a neat bonus
right now it already feels like it had a lot more player-experience effort put into it than many already popular games (and way more than pokémon if that’s relevant lol), and even though it has some noticeable bugs and doesn’t have as much content as you might want, it definitely is something that feels like it has a lot of growth ahead of it. the mechanics on their own set up a good foundation for new additions ahead
the main thing that bugs me about it is some quality of life things, probably the biggest being storage management/sorting (god damn it this happens in every game i play) & not as much automation as i’d expect. if they made it so you could, i don’t know, link all your chests/storage nodes with some storage interface (maybe that pal computer that is already used for a lot of stuff), allowed you to assign which chests/chest slots pals can put which items in, allowed pals to take items from specific assigned chests to e.g. automatically craft certain proportions of items, etc. it’d make me want to play the game 100x as much. add a “factorio but with slaves” aspect to the game to appeal to a wider range of players, you know, even the minecraft redstoners might get in. basically adding a “storage & task management screen” would be sick
another thing is that i’ve found it really tedious to manage a large number of tasks/pals currently, which is why i mentioned “task management”, it’d be cool if you could easily manipulate priority/necessity to certain tasks and stuff
overall though they just need to focus on ironing out the bugs and then adding more content to the world to make it feel actually rewarding/interesting to explore (i guess this basically just means add more lore to the world, because it is severely lacking in story), and it’ll be an actually really worth-it game
Literally the only thing I know about it is “pokemon with guns” and “it’s SOOOOOOOO popular! You should try it because it’s popular! READ HOW POPULAR THIS IS!”
i mean the good part about it is the survival aspect. it’s a pretty similar direction as ark except it’s actually playable (unlike ark). and it deviates from some other games like valheim enough for it to feel like a unique experience
the enslavement is just a neat bonus
right now it already feels like it had a lot more player-experience effort put into it than many already popular games (and way more than pokémon if that’s relevant lol), and even though it has some noticeable bugs and doesn’t have as much content as you might want, it definitely is something that feels like it has a lot of growth ahead of it. the mechanics on their own set up a good foundation for new additions ahead
the main thing that bugs me about it is some quality of life things, probably the biggest being storage management/sorting (god damn it this happens in every game i play) & not as much automation as i’d expect. if they made it so you could, i don’t know, link all your chests/storage nodes with some storage interface (maybe that pal computer that is already used for a lot of stuff), allowed you to assign which chests/chest slots pals can put which items in, allowed pals to take items from specific assigned chests to e.g. automatically craft certain proportions of items, etc. it’d make me want to play the game 100x as much. add a “factorio but with slaves” aspect to the game to appeal to a wider range of players, you know, even the minecraft redstoners might get in. basically adding a “storage & task management screen” would be sick
another thing is that i’ve found it really tedious to manage a large number of tasks/pals currently, which is why i mentioned “task management”, it’d be cool if you could easily manipulate priority/necessity to certain tasks and stuff
overall though they just need to focus on ironing out the bugs and then adding more content to the world to make it feel actually rewarding/interesting to explore (i guess this basically just means add more lore to the world, because it is severely lacking in story), and it’ll be an actually really worth-it game